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Your Ship, Your Sky

There's an unmistakable grace to watching a sunrise on a remote desert moon, knowing that you're the only living soul for hundreds of thousands of kilometers...

From its inception, Drake has always supported the spirit of freedom. That willingness to push the limits and defy the odds, and the belief that anyone and everyone deserves a shot at reaching the stars. As we look to a bright new future for our company, and a return to those core values, we also look to you, the pilots - the real backbone of the aerospace industry.

We asked you what you wanted. And you know what we heard? The true voice of Drake. The hard-working men and women of the UEE. Folks who just want to make an honest living, and maybe make a difference in their own unique way.

We here at Drake proudly salute this spirit as we unveil the Vulture, a light industrial salvage vessel that lets you do you. Rip wrecks apart like a pro without the cumbersome hardware and multi-crew rigmarole of a larger ship. Answer to no one, cut out the middleman, and throw caution to the wind. In a Vulture, you can pick up the lucrative scraps of larger operations, run the regular trade circuits fast and light, or hit the open sky and carve out your own place in the great big empty.

There's a certain beauty to the silent serenity of a ship graveyard, a calm comfort to a wreck suspended in the most secluded corner of the void. Sure it can get lonesome out there, but sometimes all you need is you. Well, you and your Drake Vulture.

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Reverse the Verse LIVE

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June 15th 2018

Vehicle Pipeline Director John Crewe and Art Director Paul Jones discuss the recently revealed Drake Vulture, the entry-level salvage ship for use in the persistent universe.To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.
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[Video] Crossout Show: A VERY-low rider

Riders of the Apocalypse! We welcome you beneath the dome of Youtube, to our new weekly Show, made so that you - the Waste’s best mechanics and riders can win the Prize! New episodes every Friday! Anyone willing to submit a video, must send a letter to [email protected] containing the link to your video, your in-game nickname and the email address registered with your game account, so we can send you the Prize should your video win!

In this episode:

Discuss it here!

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[Weekend Special] 30% off Scavengers and Dawn’s Children workbench rental!

Survivors!  This weekend you can rent all workbenches of Scavengers and Dawn’s Children with a 30% discount! Do not miss the chance to update your armored car with new parts and weapons!

On June 16 and 17, rent of the Scavenger and Dawn’s Children workbenches will have a 30% discount.

The event will be available from 0:00 GMT on June 16 to 0:00 GMT on June 18

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Around the Verse

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June 14th 2018

This week we take a look at two more weapons hitting the Persistent Universe in 3.2, get a Star Citizen project update, and finally find out what Drake Interplanetary has been plotting.
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Dev Letter: A Look Back at Sanhok Testing

 

Hi everyone,

Update #14 brought some big upgrades to throwables, introduced the M24 rifle to the world’s weapon spawn pool, and (most importantly) implemented a few clutch performance improvements. There are still many more performance improvements in the works—expect to see more make their way over to live servers in update #15. 

Today, though, we want to take a quick look back at the four testing rounds we ran for Sanhok, our 4km x 4km map which is coming to live servers on June 22. 

From all of us at PUBG Corporation, thanks so much to all of you who participated in the four rounds of testing we conducted on Sanhok.

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Event Mode: The Return of War Mode - One Shot, One Kill

 

Hi everybody!

We’re full-steam ahead with preparations for the launch of our new map (Sanhok’s coming June 22), so this week we’re bringing back War Mode: One Shot, One Kill. We’ll keep making tweaks to War Mode in future releases, but for now, this version is exactly the same as last time. 

Full event details below:

EVENT SCHEDULE 

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[News] New sounds for engines in Crossout!

As part of the transition to a new sound engine, we recorded sounds for individual engines from scratch — today we will share the details of our work!

Survivors! With the update 0.9.60 Crossout switched to a new sound engine. Thanks to this, we will be able to work with sound in the game more efficiently — this concerns not only the optimization of its existing elements, but also the addition of completely new sound effects. And the first serious innovation was the introduction of sounds for individual engines in the game.

Many of you probably noticed that after the update 0.9.75 engines installed on your armored cars, got their own sounds. Their effects were recorded from the ground up to be more authentic. For example, the basis of the sound of the player-favourite ‘Hardcore’ engine was the Plymouth 'Cuda Hemi, and the sound for the epic ‘Cheetah’ was provided by the motor from Plymouth Roadrunner, which in its original state today is very appreciated by collectors and regularly appear in the cinema.

Also worth noting is the detailing of ‘Colossus’. Unlike ‘Hardcore’, it has epic rarity, and this means not only superiority in characteristics, but also a more aggressive and powerful sound. Its sound belongs to the V12 twin turbo of the tank Leopard 2. The German battle tank Leopard 2 was considered one of the best in the world, and its engine with one and a half thousand horsepower is capable of accelerating the multi-ton vehicle to 72 km / h. 

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[News] Armored vehicle ‘Fan Van’

Hector is not only the most violent football fan in the Wasteland, but the best sports journalist in the Valley.

Hector is not only the most violent football fan in the Wasteland, but the best sports journalist in the Valley. Some joke that this is only because there are neither sports, nor journalists left after the disaster. But this guy is really good at everything concerning loud shouting, whistling and brawling.

He always wanted to associate his life with sports and move up from the grandstands somewhere else where the other fans would hear and see him, and when the world went to hell, he decided that the apocalypse is not an excuse to give up his goals. Idealists are having a hard time, so Hector often remained without a livelihood, but Scar AB recently noticed him and invited him to help organize the Steel Championship.

Hector crossed the Valley in his fan van to get to the ‘Central Stadium’ alive and unharmed. But this bright structure attracted the harsh inhabitants of the Wasteland and became directly associated with him.

The armored car is equipped with a loud horn ‘Vuvuzela’, which is vital for any match and especially the rowdy fun after the game. The pack also includes unique decor flares ‘Black and Blue’ and ‘Red Eye’; a hero portrait: ‘Hector’; a unique sticker: ‘Ball in the game’ and a unique paint can: ‘To the championship!’.

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Observist Dark: Grim HEX

Greetings, traveler! There are many exciting and different places to explore in the universe, and we here at THE OBSERVIST are honored to act as your guides. However, this is no ordinary guide. This is a guide for the traveler who is looking to visit locales that are a little more off the beaten path, a little more wild and unpredictable. This is OBSERVIST DARK, your trusted chronicler of the systems, planets and stations where safety is not guaranteed.

Yela

Today we travel deep into the heart of the Stanton system, where near a moon of Crusader (Stanton II) drifts a station formerly known as Green Imperial. A Housing Exchange (HEX) built by Everline Structures Incorporated soon after the system’s discovery, it was intended to house the influx of miners coming to work the asteroid belt surrounding Yela (Stanton 2c). Like other HEXs, it was economically built into a hollowed asteroid using the signature honeycombed, prefabricated housing pods, providing a clean and affordable, if not exactly comfortable, living option to the scores of workers arriving everyday. Unfortunately, when the mining opportunities in the belt began to dry up a few decades later, the station began to take a turn for the worse.

As the jobs in the area went away, the station began declining, and so did the clientele, slowly transforming Green Imperial from a temporary housing unit into a market for contraband, drugs and petty crime. With no real economic Grim HEX incentive to maintain it, it was too much of an insurance nightmare to try and clean out the unsavory element that had taken root. Stating that it had become a liability, the Housing Exchange officially closed the station in 2938, and the few remaining legitimate residents and stores hastily cleared out. Abandoned, the station quickly fell into decay.

Grim HEX

That however, is not where the story ends. Squatters, transients and people with nowhere else to go began to take up residence in the abandoned station. A new economy began to emerge as folks brought scavenged and black market items to sell, so it wasn’t long until word spread that there was a place in Stanton away from the watchful eyes of the authorities, where people could go to enjoy themselves or do some more illicit shopping. This influx of visitors has given the station a new life in recent years and along with it has come a new name.

During its years of disuse, many of the signs around Green Imperial became damaged, including a prominent central screen that overlooks that main atrium. The display glitched in such a way that it displayed only some of the letters in the station’s name: GR___ IM______ HEX. Someone must have noticed that the accidental title fit well with the station’s current appearance, and the name stuck. Today, pretty much everyone in the know refers to the outpost as Grim HEX, and even all the rest of the signs have been hacked, scratched and spray painted to match. You’ll want to make sure you use the right name when you’re asking for directions.

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This Week in Star Citizen

Hello everyone,

Last week the team published the Monthly Studio Report for May, bringing you insight into what all of our studios have been working on. Check it out if you haven’t yet to get yourself up to speed on new systems, ships and features for 3.2 and beyond.

Friday saw the Roadmap updated, where Network Bind Culling and FPS Combat AI moved from the 3.2 column to 3.3, meaning they’ll be added to the game with our Q3 Update. Check our latest Reverse the Verse show, available on YouTube, where Jared and Tyler explain why the decision was made to defer those aspects of 3.2 to 3.3.

This week marks the end of the Hercules promotion. There’s almost nothing this family of ships hasn’t faced, and no situation they can’t handle. The Crusader Industries Hercules Starlifter will be available in the pledge store until Wednesday, June 13 at 11:59pm PDT.

Also, if you’ve got 3 minutes spare, make sure to head over to Spectrum and fill out the Pledge Store Interest Survey, hosted by Turbulent. It only takes 180 seconds and is your chance to have your voice heard, and help make the store a better, and more comprehensive experience. Thank you in advance!

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Calling All Devs

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June 11th 2018

Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU. This week, we address questions regarding the use of escape pods and get the final answer about “Agent Smithing” in the persistent universe.You can submit your questions for consideration in future episodes of Calling All Devs here.And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions
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Sanhok Testing Round 4 Has Ended

 

Hi friends,

The final round of Sanhok testing has now ended. Thank you to everyone who participated and provided us with valuable feedback!

You can look forward to playing Sanhok again from June 22, when it releases on live servers.

Thanks for playing!PUBG Corp.

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June 2948 Subscriber Flair

Subscribers

Long-range death just got a cosmetic upgrade. Survey the way ahead and clear it of every conceivable danger with this limited Voyager edition Klaus & Werner Arrowhead sniper rifle. The fiberglass composite body combines portability with sophistication with a checkered metallic finish, and the high-powered scope is detailed with the classic blue and orange of the ICC Stellar Surveyors. The only downside is that the Arrowhead’s vaunted range means your enemies won’t get the chance to lay their eyes on the beautiful finish, as they’ll be too busy taking energy bolts to the face.

Imperator Subscribers

Imperator-level subscribers will receive the exclusive Pathfinder variant, along with the Voyager finish.

If you’re an active subscriber, these items will be added to your account on June 18th. If you wish to get these, please Subscribe no later than June 17th. For more information about subscriptions can be found here!

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Reverse the Verse LIVE

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June 8th 2018

Vehicle Pipeline Director John Crewe stops by to answer questions from backers about the seven new ships being added to Star Citizen Alpha 3.2.To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.
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Monthly Studio Report: May 2018

The team at Turbulent made some massive leaps in development for group services with several Spectrum releases to PTU, and provided platform support for the Community Team.

SPECTRUMOn May 24th a new release of Spectrum hit the PTU. This very early patch includes a ‘Friends’ implementation, allowing you to send requests and manage your contacts. Using this early rudimentary version, the team discovered functionality bugs and system limitations, and has been refactoring code to optimize the experience.

Currently, the Spectrum Team is in sprint 4 of 4, which is all about the notifications system. The notifications system will provide the necessary alerts for receiving and sending friends requests. This is the last missing piece to get the friends system feature complete. Calling all Spectrocati, expect a full release on PTU within the month.

RSI PLATFORMOn May 25th, a new European Union Law came into effect, protecting the use of personal data. Turbulent made substantial changes on the backend side to create new tools, ensuring that CIG was compliant with the new rules that came into effect.The Backend Team also produced new tools for the roadmap. A new Import Console has been created on the backend so that production leads can now easily import all their Jira tasks without any requirements from the Platform Team. This has made the review and publishing of the Roadmap faster and much more efficient.Turbulent supported the Starlifter launch, designing the page, and publishing the posts from Ciera Brun and Operation Sword of Hope. They really enjoyed working on this project as it included an exciting twist, and reading all of the community stories made it all more rewarding.

Turbulent’s Front-End and Design Teams have been working on building a page to host the FanKit. The Fankit is still being built, and will include a series of wallpapers, logos, possible 3D models, and audio. It will be an excellent tool for our community to build their personal fan projects, not to mention give out some exclusive items.

KNOWLEDGE BASEThe team launched the Knowledge Base on May 10th, and the Player Relations Team has currently built over82articles with FAQs, known issues in patch releases, and many other self-help articles. Based on page views since release, the team already knows that the Knowledge Base has had a positive impact on the community, which will continue as the number of articles increases. Last week when RSI Platform unexpectedly experienced server downtime, the Knowledge Base jumped into action to get a post out and inform the community.They also released a new series of Contact Us forms that will help optimize and prioritize requests. Ultimately, this will help Player Relations react faster to urgent matters.GROUP SERVICESTurbulent has been asked to participate in the build of game code for the Groups services, and the Backend Team has been working furiously to build it. The team has been concentrating on an API service to setup group invitations system and the concept of leadership within a group.

The two releases of the Groups service were completed last month, which included all the necessary calls for the invitations. The system is being implemented and tested by US gameplay teams. The next iterations of the service release will include a call for group leadership.

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[Video] Crossout Show 38 - Gatling boosters

Riders of the Apocalypse! We welcome you beneath the dome of Youtube, to our new weekly Show, made so that you - the Waste’s best mechanics and riders can win the Prize! New episodes every Friday! Anyone willing to submit a video, must send a letter to [email protected] containing the link to your video, your in-game nickname and the email address registered with your game account, so we can send you the Prize should your video win!

In this episode:

Discuss it here!

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[Weekend Special] +20% Reputation in battles!

Attention all survivors! Get ready for the particularly fierce battles this weekend - it’s bonus XP days in the Wastelands! During these days you will be able to become more powerful and gain any favour from the factions faster!

On June 9 and 10 the bonus to all reputation earned is 20%. The event will be available from 0:00 GMT on June 9 until 0:00 GMT on June 11

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Around the Verse

Get a look at two of the new weapons hitting the Persistent Universe in 3.2, a Star Citizen project update, and a brutal bugsmashing courtesy of Mark Abent.
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Sanhok Testing Extended Until Next Monday

Hi everyone,

The most recent round of Sanhok testing has turned up some interesting performance problems which we’re still working on solving. 

We’ve identified an issue where unnecessary packets are transferred from the client to the server, which causes excess load and dips in server performance.

Currently, the distance in which players are rendered is up to a maximum radius of 1km from your current position. As Sanhok is 1/4th the size of Erangel and Miramar, the number of players within this 1km area is generally much higher. 

Some performance issues have arisen due to this, with the direct result being a reduced server frame speed, which leads to early-game server performance issues, including player teleporting or stuttering. According to our internal data, the kill rate at extremely long distances is very low and therefore we’ve decided to reduce the maximum player render distance specifically on Sanhok, which will increase performance.

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Latest Article Comments

tynmanz Monthly Studio Report: May 2017
11 June 2017
I don't think they should continue to put features into it. They can add them later.

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