uo'aXy'an Language Lessons

uo'aXy'an Language Lessons - Roberts Space Industries Roberts Space Industries uo'aXy'an Language LessonsAround the VerseEnd of Year Subscriber SurveyAround the VerseBugsmashers!Citizens of the StarsThis Week in Star CitizenThis Week in Star CitizenYOU Pick the Next Drake ShipEnd of Year Subscriber SurveyQ&A: UEE Land Claim Licenses Part 2Q&A: Aegis HammerheadAREMIS POST: DAY 627: THE JOURNEY ENDSClean Shot: Deceptive CargoAdapting Human Names to Xi’an Language Citizen in your directory

© 2012-2017 Cloud Imperium Games Corporation & Roberts Space Industries Corp.& Cloud Imperium Games UK Ltd. & Roberts Space Industries International Ltd.

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1.0 Test Build Patch Notes #3

 

Players, we are now very close to leaving Early Access and no efforts are spared in preparation for bringing you the best possible experience with PC 1.0. Before we move on to the patch notes, we wanted to briefly talk about a few important issues. 

Our original idea was “this is Battle Royale and players should be able to survive in any environment”. This is why weather was made to be random together with which map is being played on. But we heard your feedback - we understand that you see the new map as an almost separate mode. So we came to the conclusion that it is best to allow our players to choose which map they want to play on. However, we have 3 team modes and 2 perspectives - TPP and FPP. Adding map selection will result in there effectively being 12 game modes in total. You also need 100 players to fully experience Battle Royale. When all these factors are combined, it could be very difficult to offer a seamless experience 24/7 to players looking for matches. In some regions with smaller player bases, many issues are already expected to occur; queueing times could be extremely lengthy, matches may not start at all, matches may start with a number of players that is much lower than 100 in off-peak times. Despite these circumstances, our development team has decided to listen to our community’s feedback. We need some time to address the anticipated problems and technical issues, so maps will not be selectable right after PC 1.0 release. However, we will do our best to add the feature and required systems as soon as we can, so you can enjoy Battle Royale in the map of your choice.

We will be adding solo FPP mode to OCE and SA servers next week. Please keep in mind that outside peak times it may be hard to find FPP matches in these regions, especially after we add the map selection feature. Off-peak times could last anywhere from 11 to 17 hours. But since this is a widely requested game mode in OCE and SA, we still decided to add it and will be monitoring the situation. If there is less than 1 session per 2 hours on average after we add the map selection feature, less popular FPP mode may be closed. We have made a similar decision regarding FPP mode in another region in the past to remove negative experience for our players. We will keep you posted on the schedule for the update.

As we’ve already mentioned a few times, server stability is one of our top priorities. We’ve seen your feedback and our data analysis confirms that some players are having to deal with issues that disrupts their game experience. Alongside other measures we will be implementing, we are now also looking into implementing ping lock to help with server lag and other stability issues. We are in the process of developing this feature and it will be tested in a single region at first. We will keep you updated on our progress. 

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[Video] Crossout Show 14 - Power Steering

Riders of the Apocalypse! We welcome you under the dome of Youtube, to our new weekly Show, made so that you - the Waste’s best mechanics and riders can win the Prize! New episodes every Friday! Anyone willing to submit a video, must send a letter to This email address is being protected from spambots. You need JavaScript enabled to view it. containing the link to your video, your in-game nickname and the email address registered with your game account, so we can send you the Prize should your video win!

Start your engines, people, it’s go time!

In this episode:

Discuss it here!

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[Weekend Special] +30% REPUTATION IN BATTLES!

Aaaaaand you are listening to ‘Voice of the Wasteland’!

Urgent news! We have learned from reliable sources that the situation at the source of the anomaly is heated to the limit! Bloodshed has begun. Not even a trace is left from the usual neutrality of factions to each other. As the unofficial representative of Lunatics said: ‘It's nasty, boys’. The community is concerned about the fate of the source. Perhaps it was already damaged as a result of the scuffle! Whether the effect of the anomaly changes, remains unknown. Read books and shoot guns at the weekend, as long as survivors get experience faster.And how the events will continue to develop, only time can tell. And we go on a holiday, until the Valley is covered by the ‘Snowstorm’ See you!

On December 16 and 17 the bonus to all reputation earned is 30%.

The event will be available from 0:00 GMT on December 16 until 0:00 GMT on December 18.

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[News] New Year's pack ‘Frostburn’

Survivors! Yesterday we’ve released a new update, dedicated to Christmas and the New Year celebrations. Yes, Survivors still have not lost their Christmas spirit and are always ready to show it, even right in the battle!

Today we would like to show your our new pack, created especially for upcoming holidays. What else has to be said, except that it’s a cabin of ‘that-particular-truck’, that most of us associate with Christmas magic! Ready your machine guns, Survivors, and let’s go! “Holidays are comin’, holidays are comin’...”

The pack includes:

Unique armored car ‘Icebreaker’; Unique cabin: ‘Icebox’ of epic rarity; Heavy cabin.Gives 11 energy pts. Tonnage: 9000 kg Weight limit: 19000 kg. Structure: 455 pts. Unique feature: ‘Damage for weapons with limited rotation angles is increased by 10%’. Unique weapon - 2 frontal machine guns ST-M26 Tackler of epic rarity Power consumption - 3 pts. Structure: 205 pts. Limited firing angles. Unique feature: ‘Has increased resistance to damage.This perk does not work when shooting.’ Modules: engine ‘Razorback’, ‘Weapon cooler’; Unique hero portrait: ‘Jack Frost’; Paint cans: Cold flame, Material: Aluminum; Maximum number of parts increased to 55; 2100 in-game coins.

Jack is one of the last representatives of the Frost sect — a small closed commune, that held its cold rituals even before the disaster. A few years ago, the sect ceased to exist — one of its own could not stand the stress and burned down his native village. Nobody knows who it was, so the remaining Frost survivors are hunting each other.As if atoning for some crimes, Jack tries very hard to be kind to ordinary people and give them gifts: he may bring a severed raider head, or make a necklace from teeth.But both children and adults avoid him for some reason. So Jack has to wander the wasteland, in search of those he can make happy.

Unique cabin: ‘Icebox’ of the epic rarity in the set:

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Around the Verse

Around the Verse - Roberts Space Industries Roberts Space Industries uo'aXy'an Language LessonsAround the VerseEnd of Year Subscriber SurveyAround the VerseBugsmashers!Citizens of the StarsThis Week in Star CitizenThis Week in Star CitizenYOU Pick the Next Drake ShipEnd of Year Subscriber SurveyQ&A: UEE Land Claim Licenses Part 2Q&A: Aegis HammerheadAREMIS POST: DAY 627: THE JOURNEY ENDSClean Shot: Deceptive CargoAdapting Human Names to Xi’an Language Citizen in your directory

© 2012-2017 Cloud Imperium Games Corporation & Roberts Space Industries Corp.& Cloud Imperium Games UK Ltd. & Roberts Space Industries International Ltd.

Cloud Imperium Games
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[Video] The Garage: Episode 24

Hello survivors! Welcome to the 24th episode of the Garage, the Wasteland’s premier destination for know-hows about everything!

Watch in this episode:

Test Drive - testing the most popular crafts from the Exhibition; Weaponry - explaining the parameters of structure and damage; Combat Zone - a detailed analysis of the map “Wrath of Khan”; And the traditional answers to your questions!

Subscribe to the channel and hit that bell icon never to miss another one of our videos ever again. See it first, straight from the devs themselves. 

Buckle up, fellas, it’s go time!

Discuss it here!

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Crossout 0.8.40. Snowstorm

Ho-ho-ho Survivors! Congratulations on the upcoming Christmas and the New Year of 2048! We wish you happiness, luck, love and energy, and let the ice miss your wheels!

Snowstorm in Crossout! The New Year comes to Crossout! And with it, the Snowstorm. Take part in festive missions and get special Crackers! This time Scavengers brought fireworks and stickers. Scar Santa is ready to exchange valuable (to him) Crackers for special New Year decor, stickers and fireworks! Attention! The event will end on January 6 at 00:00 GMT.

New brawl ‘Christmas Heist’ The scoundrel Gronch hates holidays. He stole a pack of gifts and a Christmas tree to solemnly destroy it. Your task is to get into his den, save the tree, return the presents and teach Gronch a lesson.

With the beginning of the brawl Survivors need to get to the gate in the lair of the evil Gronch, fighting off his arrogant minions. The henchmen of Gronch will try to destroy the stolen Christmas tree, which you need to protect by any means! Survivors must find stolen gifts and return them to the point of evacuation. Gronch will not tolerate such a brash intrusion!Evacuate enough gifts and get ready to face the Christmas kidnapper face to face!

 Attention! ‘Christmas Heist’ is a PvE brawl where players battle with raiders.

Lost and Found Explosives

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Planned maintenance on PC servers, December 14

Survivors!

Today, on the 14th of December, the game servers may be unavailable for a short period of time due to the scheduled maintenance.

Thank you for your patience!

The Crossout Team

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Bugsmashers!

Bugsmashers! - Roberts Space Industries Roberts Space Industries End of Year Subscriber SurveyBugsmashers!AREMIS POST: DAY 627: THE JOURNEY ENDSBugsmashers!Citizens of the StarsDecember 2947 Subscriber Flair!This Week in Star CitizenThis Week in Star CitizenYOU Pick the Next Drake ShipEnd of Year Subscriber SurveyQ&A: UEE Land Claim Licenses Part 2Q&A: Aegis HammerheadAREMIS POST: DAY 627: THE JOURNEY ENDSClean Shot: Deceptive CargoAdapting Human Names to Xi’an Language Citizen in your directory

© 2012-2017 Cloud Imperium Games Corporation & Roberts Space Industries Corp.& Cloud Imperium Games UK Ltd. & Roberts Space Industries International Ltd.

Cloud Imperium Games
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AREMIS POST: DAY 627: THE JOURNEY ENDS

2947.12.12 SETby Sean Nazawa

The final part in a series following a class of recruits moving through the Navy’s training system.

A business executive has been abducted while in transit from a trade conference in the Xi’an Empire. Advocacy investigators were able to identify and track the kidnappers back to an abandoned comm relay. Intel suggested that they had hollowed out the interior, pressurized sections and transformed it into a small hideout. From a strategic perspective, the hideout was a nightmare: complete visibility against any approach, homemade proximity mines, and multiple bulkheads inside that could quickly be triggered to lock down and trap agents. The Advocacy has turned to the Navy for assistance in rescuing the hostage. A flight of Avengers were deployed to resolve the situation. They were currently keeping a wide berth of the relay, their trajectory insinuating that they were simply passing by.

A harrowing circumstance, for certain, as this type of scenario could easily prove deadly for everyone involved.

Thankfully, it’s not real.

This staged event is the final test that this group of Naval recruits will face before graduation. Although they don’t know this, their performance in this exercise will be reviewed by the Navy and even the Marines to determine where these recruits will be assigned. Intended to be as close to a real world operation as possible, the military have spared no expense in orchestrating the illusion.

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[Contest] And the winter desert sleigh, it carries me away...

New Year is the time for miracles, and while there's little hope in Father Frost after the incident with mankind, the tribute to the holiday has not gone anywhere. And when Survivors are getting ready to meet the New Year in their garages, we are launching a contest.

We offer you to participate in building a sleigh for the fictional Santa Claus (we understand that it is difficult for you to reconcile with this fact, but the Survivors need to be strong!).

Contest terms and conditions: 

No restrictions on used parts The image of the craft should correspond to Santa Claus's sleighs, that he could use to rush into New Year's Eve. The work can be created in the slot of armored vehicle or a Leviathan The craft's presence at the exhibition is optional, but welcome A screenshot of the craft should be done without the interface (toggle with Alt + Z) The poster should be uploaded to any of your social networks with a hashtag  #crossout_ny (Vkontakte, Facebook, Twitter, Instagram) or in a special thread on the forum In the post with your entry you need to specify your game nickname Screenshot processing in graphic editors is forbidden PC, PS4 and Xbox One Players can participate in the contest. The entry should not contain offensive and Nazi symbols, references to prohibited groups and societies, as well as elements of erotic content, and it should not violate the rules of the game. Each participant can only present one entry. Players who publish someone else's work will be excluded from participation. By participating in the contest you give your permission to use your works at our discretion.

Dates and rewards:

Start: 13.12.2017 Entry admission ends on: 26.12.2017 at 23:59 GMT 5 crafts matching the terms will be randomly selected and will receive 500 coins 5 crafts meeting the terms will be selected by the jury and will receive 1000 coins Jury deliberation may take several days. Reward distribution: within a week from the moment of announcement of results

And let it be your craft that will create a New Year's mood in the hearts of the ruthless Survivors.

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1.0 Test Build Patch Notes #2

We would like to start by expressing our gratitude for all your help with testing Miramar and all the new features added to our game. Your feedback is instrumental for our efforts to improve PUBG. 

Players, we are aware of some ongoing server stability issues and our engineers have been working to alleviate these problems. Creating a smooth playing environment is one of our top priorities. Thank you for your patience. We are looking into different solutions and hope to see some improvements soon. 

From this week we will be adding Erangel back in the mix. We want to test Erangel in conjunction with all the new features as we make our final adjustments for PC 1.0. Taking into consideration player feedback, and different issues being discovered and fixed, we will be applying more patches to the current test build. If any of them require a maintenance period, we will announce the schedule beforehand.

For those of you who missed the announcement, we wanted to note again that the test servers will remain open until the PC 1.0 release. 

Please find the notes for the current patch below.

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This Week in Star Citizen

First off, thank you to everyone who took the time to ask some great questions and provide feedback after we delivered the answers. We’ve been taking the time to read all of the feedback over the GravLev tech from last week’s ATV, as well as your responses to the Concept Sale Q&As of the Hawk, Hammerhead, and Part 2 of the Land Claim Licenses.

As a reminder, today is your last chance to get the Anvil Hawk, Aegis Hammerhead, and UEE land claim licenses. The concept sales will conclude at 11:59 PM Pacific Time, so don’t miss out as they may not be available for a while.

Today also introduces a new episode of Citizens of the Stars. I interview StarMedic about his stylish and unique wallpapers, and Benoit Beausejour is in the hotseat this week in pursuit to become Quantum Questions Champion.

On Tuesday, the Lore Team will publish their weekly lore post, offering an additional look at the background and history that will help bring the Star Citizen universe to life. You can find all previously released posts here.

Then on Wednesday, a new episode of Bugsmashers where we take you behind the scenes of game development and show how we tackle game bugs and move closer to Alpha 3.0 being released!

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Citizens of the Stars

In the hotseat this week is Benoit Beausejour as he answers questions related to all things Turbulent, while Starmedic talks to us about the creation of his fan-favorite custom desktop wallpapers.

Remember, many of the questions used are taken from our Star Citizen Subscribers in this thread here. Don’t forget to add yours for inclusion in future episodes, vote for the ones you want to see answered, and remember to keep them short and concise if you want your best chance of having them answered in under two minutes.

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[Panorama] Panorama of the map “Refinery”

After an old accident at the chemical plant, considerable areas around it became uninhabitable due to soil contamination. Only desperate brave souls and those who had nowhere to go, decided to settle in these places. Scavengers spent several years undisturbed scrapping the armored walls of the chemical plant's workshops on the southern border of the contamination zone, and even managed to convert a couple of machines for their needs. But everything changed when, during one of the expeditions to the contaminated zone, scouts found a large lake with the purest water, and at the bottom of the lake they found an artifact. When it was delivered to the plant, the soil and water around gradually began to lose harmful chemical impurities. Such a change in the landscape caused great interest in this land among the raiders. After all, if you can turn acid into water, then maybe you could turn rocks into potatoes? Or fuel into water. And this is much-much better. Soon, despite the resistance of Scavengers, the base and the artifact itself were captured by raiders.

Discuss it here!

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December 2947 Subscriber Flair!

This month’s subscriber flair is part of our newest “Masters of Design” series of ship schematics. Before Esperia produced working recreations of historic and alien ships, its founders Jovi and Theo Ingstrom obsessively collected ship blueprints. Thanks to Esperia’s digital archives the original schematics for the Hoplite and Argo are now available for you to examine in detail.

If you’re an active subscriber, the flair will be attributed to your account today. If you subscribe over the weekend, the flair will be attributed to your account on Monday December 11th. More information about subscriptions can be found here!

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Q&A: UEE Land Claim Licenses Part 2

Are there any passive expenses to owning property? (land tax, maintenance, insurance) If so, how costly will they be?

The passive expenses associated with the ownership of property are controlled by the goods and services you purchase to protect, operate, and maintain your land and also the equipment and structures you place upon it. If your land is rich in precious metals and you’re concerned about theft, for example, you might procure your own fleet of security drones to keep close watch over your real estate, which will in turn require routine maintenance that you may elect to outsource. Alternatively, you might elect to hire mercenaries or contract with an organization to safeguard your burgeoning empire, either of which will cost you a recurring fee. Automated mining equipment, refineries, power plants, and other modules that you may construct will require ongoing capital investments for new parts and supplies to remain in working order. So passive costs will ultimately be dictated by player choices.

Can you move a land claim, e.g. “unclaim” a piece of land you have and claim another piece instead?

You can’t unclaim a property and switch it for another, but you can sell your property back to the UEE, a property broker or another player at an agreed or present market value. If you bought a dry patch of desert and struck gold but don’t want to bother with the excavation – or the security hassles of guarding it – you could likely sell it for a profit. If, on the other hand, you’re just looking to dump a worthless plot of land back on the original seller you’re likely going to take a pretty good hit.

Can I kill trespassers without becoming an outlaw?

No. Trespassing is a minor offense and will not elevate a player’s criminal status. Only players that have committed a serious transgression – such as damaging or stealing private property, including any resources that may reside beneath or upon your land – may be legally assaulted within UEE space without the attacker committing a criminal act themselves.

Can you extend a land claim to make it bigger?

You may add as many parcels to your estate as you wish, provided that the neighboring lots are available to claim or are for sale from another player.

Will it be limited or controlled how much land a person or org can claim?

There is no limit to how much land an individual player or organization can claim. However, there are enormous quantities of land available and players wanting to maximize the likelihood of earning a return on their investment will need to be selective. Further, the difficulty and expense of procuring, exploiting, and protecting that land increases with the area, meaning that most organizations will reach a natural limit as to how much property they can effectively control based upon their size.

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[Weekend special] +30% REPUTATION IN BATTLES!

Hello! At last, this is radio ‘Voice of the Wasteland’.

You probably noticed that something is not right with the latest radio issues. Our broadcast was under control of people... not very close to art. Some called old favours and asked me to say ‘something important for everyone’ on the air. Some gave us no choice, using their official position. And some even broke into the studio in cars and started yelling in the microphone! In short, every self-respecting organization of the Valley made sure to send its messenger on the air. But now we are back in the saddle and ready to tell honest, hottest and, of course, unbiased news!Ahem... This week, the situation with the anomaly, which accelerates assimilation of knowledge, has worsened. Organized research has turned into chaos! Right now, representatives of all forces are at the source of the anomaly. Eyewitnesses report that foul language is not the only thing being tossed around, but also there's something far heavier!‘Voice of the wasteland’ will monitor the developments. Stay with us and make sure to gain experience on the weekend super fast (thank you, anomaly). Bye Bye!Darn, I wonder if the factions quarrel during the anomaly... will they become experts in quarreling or just finish each other off faster by about thirty percent? Heh! You're not recording, right?...

On December 9 and 10 the bonus to all reputation earned is 30%. The event will be available from 0:00 GMT on December 9 to 0:00 GMT on December 11. 

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[Video] The Garage: Episode 23

Hello survivors! Welcome to the 23d episode of the Garage, the Wasteland’s premier destination for know-hows about everything!

Watch in this episode:

Combat Zone: analyzing the changes with the Raids; A special contest to celebrate the twelfth birthday of Hard Truck : Apocalypse; Test Drive - testing the brand new “Arachnophobia” pack!

Subscribe to the channel and hit that bell icon never to miss another one of our videos ever again. See it first, straight from the devs themselves. 

Buckle up, fellas, it’s go time!

Discuss it here!

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Latest Article Comments

tynmanz Monthly Studio Report: May 2017
11 June 2017
I don't think they should continue to put features into it. They can add them later.

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