The Dead or Alive franchise is renowned for draping overtly sexualised characters on top of robust fighting systems. That reputation is understandable, given how older titles such as Dead or Alive Xtreme 3 had you ogling young women on beaches, or even delving into virtual reality depravity if you so chose. It’s all a little gross.
But from what I’ve played of Dead or Alive 6, it’s clear that Team Ninja has taken the criticism on board, toning down the boobs and butts, instead focusing on what really matters – a fighter that feels fun to play. While light in mechanics compared to its competitors, Dead or Alive 6 is a great, initially simplistic 3D brawler that hides plenty of depth inside its many characters and systems.
It does falter due to a lack of in-depth modes and fairly nonsensical story, but there are still plenty of laughs to be had, both alone and with a couple of friends by your side.
Related: Best fighting gamesThe destruction system on both characters and across most stages looks great
Dead or Alive 6 is a surprisingly pedestrian affair when it comes to modes. It doesn’t offer much beyond the fighter wheelhouse that we haven’t seen before, and new additions never really blew me away. That being said, the likes of Story mode, Arcade and DOA Quest still kept me occupied for a good number of hours. A large roster of characters that includes several newcomers is also a welcome treat.