Update: Road to Launch, Patch Notes for This Week

Players,

We only have 11 weeks until the end of 2017 and we know you have many questions about our development roadmap. To make sure we deliver PC 1.0 version and Xbox Game Preview by the end of this year, our development team is hard at work day and night. Today, we would like to share our plans on how we are preparing for PC 1.0 and Xbox Game Preview launch.Many of you already know the new content and features that will be available in PC 1.0 version from reading media interviews and articles. Currently we have been using an internal build to develop and test new content and features including vaulting & climbing, desert map, new vehicles and 3D replay. We have been constantly working on optimization and stabilization as well. We will be able to share more about the roadmap soon, once the development has progressed further.

Road to LaunchOur development team is heavily focusing on developing the builds for PC 1.0 and Xbox Game Preview. For PC, we will be only focusing on doing our best to stabilize the launch build and we don’t have any plans to deploy patches to live servers except for this week. However, there will be features like vaulting and climbing which will have a huge impact on the game and need to be tested for at least a month. We will be running test servers at least three times in preparation for that.Through these test servers, we would like to conduct large scale tests for the content and features that are not in the live build and create a foundation for a very stable official launch.

Test Server Operation Plan1st phase: Focus on testing vaulting & climbing2nd phase: More testing of vaulting & climbing, test other new content and features3rd phase: All new content and features including the desert mapThe content and features that will be in test servers need to be tested for at least 2 to 4 weeks. It will be very difficult for us to provide a stable service if we rush updates to live servers after short bursts of testing. As we would like to go through rigorous testing to prepare for official launch, we will not be updating new content to live servers and run test servers for a longer period of time instead.You will be able to try out vaulting & climbing first in late October or early November. We will give you an update on test schedules later.

Leaderboard Update & FPP ServersWe have been working on leaderboard optimization to ensure their stable operation. It took us longer than expected to work on updating leaderboard systems so we need to delay the start of the new season to October 20th. We apologize for this change in the starting date for the new season. We will make an announcement on when the new season will begin later this week.We added KR/JP servers and all modes were added to the servers. In addition, we will be adding First-Person Squad modes to SA, SEA and OCE. FPP Squad mode was played the most everywhere so we decided to add Squad mode first. FPP Squad will be added later this week after we update our leaderboard systems. We will continue to monitor player numbers and provide updates when necessary.

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Changes to Leaderboard Reset Schedule

Players,

We would like to start off with an apology to all users who have been waiting for the leaderboard reset.

We were planning on starting a new season on October 11th at 11AM KST / 4AM CEST / October 10th at 7PM PDT as mentioned in a previous announcement. However, our concurrent users have been increasing rapidly, and we are genuinely concerned that we may not be able to provide you with a comfortable and seamless gaming experience by starting the new season immediately. In order to deliver a more reliable service, we would like to make some back end improvements. 

Leaderboard Reset Schedule 

Current leaderboards season ended: October 10th at 11AM KST / 4AM CEST / October 9th at 7PM PDT New leaderboard season begins: October 17th at 11AM KST / 4AM CEST / October 16th at 7PM PDT Users can still play the game until the new season begins, but the game results will not be recorded There may be server maintenance before the new season and we will keep you updated with more details

We sincerely apologize for this change in the leaderboard reset schedule. Thank you for understanding that we are implementing these changes to make the long term gameplay enjoyable for our users.

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Partnerships Applications

We’re happy to announce that we’re once again opening applications for PUBG Partnerships!

Applications are open from October 5 – October 12 

The application may be found here: 

English: https://goo.gl/forms/kd2I3fEKwrqwWCYu1 

Portuguese: https://goo.gl/forms/t8iO5j4OPK9gZCak1

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Partnership FAQ

Hi everyone,

I understand many of you have questions regarding the PUBG Partnership Program and the benefits of the program versus the access given through the Esports Program.  Please review the questions and answers below:

 

What is PUBG Partnership?

The PUBG Partnership program is designed for established content creators who are brand ambassadors for the game.  They have priority support and are able to provide direct feedback to the developers for the game.  Partners receive perks and benefits from being participants in the program and are given support to help grow their channels and communities.  

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Update on Recent Server & Connection Issues

Players,

Today we would like to address the connection, login and server crash issues some of you have been facing.

First of all, we would like to sincerely apologize to everyone for the recent server issues which resulted in long waits and any inconveniences. 

 

Our development team has been continuously upgrading the service architecture to address the increasing concurrent player numbers and tackle any emerging issues. Despite our daily efforts, there were some unexpected issues during peak times and we were unable to resolve some of the issues as fast as we would have wanted to. 

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Early Access - Week 27 Update - September 26th 2017

Players,

Today we look at what we have changed and fixed in our 27th weekly patch.

This patch will be deployed to the Test Servers on Wednesday, September 27th KST, and to the Live Servers later if everything is stable.

Early Access – Week 27 – Patch Notes

UI/UX 

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Early Access - Week 26 Update - September 19th 2017

Players,

Today we look at what we have changed in our 26th weekly patch.

This patch will be deployed to the Test Servers on September 19th KST, and to the Live Servers if everything is stable.

Early Access – Week 26 – Patch Notes

UI/UX 

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Early Access - September Update

Players,

As we noted in our previous dev blog, we have changed our patch and update schedule to increase the amount of time we spend on testing and fixing new features before we deploy them. This week, we will push out an update to the Test servers that will be available for download on Tuesday evening KST (Tuesday morning CEST, Tuesday early morning PDT) and will include some new features, bug fixes, and improvements.

Before we dive into the patch notes, we would like to address few important topics. 

Vaulting – Update on progressWe are aware that many players have been looking forward to trying it out. Our Action and Gunplay Lead Pawel Smolewski has addressed this in his interview but there are some challenges to introducing the feature as soon as people are requesting. First of all, our vaulting system is not built on predefined objects or locations in the map. There are tens of thousands of objects that should be vaultable or climbable in Erangel. To perform the action, the geometry and properties of each object have to be dynamically detected and analyzed. The algorithm is quite complex and requires rigorous testing and fine-tuning of the map. Testing it for only a couple of days before deployment on the Live servers won’t be enough for us to identify all bugs and side effects. Therefore, we are planning to test it for a longer period of time in early November. If needed, we may roll it out on test servers for a certain amount of time even before November. Until then, we will be working on the feature internally. Please stay tuned for an update on the testing schedules for vaulting. 

Idle players earning BPsWe have implemented rules that will not allow idle players to earn BPs. We will monitor this and improve the current system going forward.

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PUBG Facebook LiveStream with JaredFPS

Join us for a special stream this Friday on facebook.com/playBATTLEGROUNDS with our returning guest streamer JaredFPS!  We look forward to seeing you all there and he may host some custom games. 

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PUBG Partnership FAQ

Hi everyone,

I understand many of you have questions regarding the PUBG Partnership Program and the benefits of the program versus the access given through the Esports Program.  Please review the questions and answers below:

 

What is PUBG Partnership?

The PUBG Partnership program is designed for established content creators who are brand ambassadors for the game.  They have priority support and are able to provide direct feedback to the developers for the game.  Partners receive perks and benefits from being participants in the program and are given support to help grow their channels and communities.  

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Introducing first-person only DUO to OCE servers

Players,

We are pleased to announce that first-person only servers for DUO will now be available for players in Oceania. Starting from 3 pm KST / 4 pm AEST today, players will be able to enjoy FPP DUO on OCE servers. For SOLO and SQUAD, we plan to introduce FPP at a later stage when we have an increased user pool on OCE servers in order to ensure a pleasant experience for all Oceanic players.

It has recently come to our attention that players in Oceania who enjoy first-person matches have been facing problems with high latency/ping as they had to resort to playing the game mode on Asia and NA servers. We apologize for how long it took us to address this issue. 

One of our main concerns was the fact that it can affect the other group of players who do not play FPP. It has been proven by the data from other regions that we need at least 500 players for two game modes to ensure a reasonable matchmaking time. Currently, the number of concurrent users on OCE is sometimes lower than the threshold during certain times.  

According to our data, about 20% of the entire Oceanic player base plays FPP on servers in other regions. Adding another game mode now can make it difficult to sustain matches at all times. Furthermore, we will add a new map when we move out of Early Access later this year. All of these factors would result in a divided player base for each of these modes and ultimately affect the time required for matchmaking, especially in those regions with a smaller player base. 

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Chance To Win A Free Copy Of PUBG

For a rare chance to win a free copy of PUBG for yourself or your friends, you can enter the Intel Ultimate Gaming Contest http://bit.ly/2vX2g3I

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ShadowPlay Highlights Contest: Win A GeForce GTX 1080 Ti

ShadowPlay Highlights Contest: Win A GeForce GTX 1080 Ti - News & Announcements - PLAYERUNKNOWN'S BATTLEGROUNDS Forums Jump to content PUBG_FWG    1,084 PUBG_FWG    1,084 Community Manager Administrators 1,084 444 posts

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COPYRIGHT ©2016 BLUEHOLE INC. ALL RIGHTS RESERVED. PLAYERUNKNOWN'S BATTLEGROUNDS is a registered trademark, trademark or service mark of Bluehole, Inc. and its affiliates Powered by Invision Community

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Gamescom PUBG Invitational Event Details

Players,

Today we would like to share some details pertaining to the Gamescom PUBG Invitational presented by Bluehole and ESL. We are honored to present our first offline Invitational at Gamescom 2017 in Cologne, Germany! We have invited 70+ of our community’s biggest influencers to compete in four different game modes. We will also be featuring a total prize pool of $350,000 USD for the event. This event is something we’ve been really excited about for quite a while and we are looking forward to experiencing this memorable moment with our community who has been a huge part of our growth. 

Event details are as follows:

Location: ESL Arena Gamescom Hall 9Schedule (August 23rd ~ August 26th):August 23rd, 201711:00am – 3:40pm (CEST): Community Qualifier for Duo TPP Event4:00pm – 8:00pm (CEST): Solo Invitational Event (Total prize pool of $46,000 USD)

August 24th, 201711:00am – 3:40pm (CEST): Community Qualifier for Duo FPP Event4:00 – 8:00pm (CEST): Duo TPP Invitational Event (Total prize pool of $62,000 USD)

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[Early Access] Week 21 Update - August 17th 2017

Players,

We will deploy a small patch at 3PM KST / 11PM PDT / 8AM CEST without server maintenance.

Early Access - Week 21 - Patch Notes

Bug Fixes 

Partially fixed client crash Fixed marker graphics bug on the World map Fixed miscellaneous bugs with team game reconnect feature Fixed a bug that caused a player to exit a vehicle when they pressed 'F' to cancel using an energy drink

See you in-game,

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Changes to Scheduled Patch Rollouts

Players,

Since we launched into early access on March 23rd, we’ve done our best to keep you up to date with everything we’re working on and pushing out into the world of Erangel. Since then, we’ve managed to release 14 different updates to our game across our weekly and monthly scheduled rollouts. Today we are changing our patch and update schedule to improve how we work on the game, as well as set realistic expectations for players. Until the official release of the game, we will not have our scheduled weekly or monthly patches rolling out as often as before. We’ve found internally that being rushed to finish certain features, and having shorter QA test time between pushing updates caused more issues than it solved in regards to maintaining a high standard of quality. We want to put our best content out, and ensure that everything we do is making the game more enjoyable with every update. Although we may not release a weekly patch, we will utilize the test servers for significantly longer periods of time and deploy patches and hotfixes when necessary. This way, when we have a new feature that we’d like to roll-out it will be more thoroughly polished thanks to extensive community feedback. This will result in our live build being more exciting for everyone and drastically reduce the amount of unforeseen issues. We want to thoroughly and truthfully emphasize that this will have absolutely no bearing on how much content we deliver, or how much we work on the development of the game. We will still inform our community with public patch notes outlining changes we’ve made with each update.  Again, we would like to assure you all that we are still on-track to release our game as per our updated timeline, and we want to emphasize to you that we are not winding down the development, or complacent. We have a lot of work to do, and we want this game to be released with as many fun, rich, enjoyable features and mechanics as possible. Our team will continue to be hard at work, and we are always listening to your feedback.

Thank you for your continued support,The PUBG Development and Community Team

https://steamcommunity.com/games/578080/announcements/detail/1451702599154637352

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Official Merch Store Now Open

Players, 

Today marks the day we provide official PUBG merchandise for our fans all over the world! 

Ever since Early Access, we have been receiving a lot of requests from our community asking for official PUBG merchandise, so we recently partnered up with two fascinating online merchandise stores that will be providing official PUBG clothing for the community. We are starting small with only a limited number of apparels, but we plan to add items to our lineup as we move along. We will, of course, continue to listen to your feedback when we decide what new items we want to add to our stores. 

I also want to emphasize that, as part of our humble effort to give back to the community, we decided to donate 50% of our entire proceedings from our merchandise sales to two charities equally – Game Changer and Gamers Outreach – two organizations that we believe are doing a wonderful job of helping youth in need of medical treatment and special care. We support their noble cause of helping those who are suffering, especially those who are facing life threatening illnesses and courageously fighting against them on daily basis. 

So please join us in our support for them on their walk of courage! 

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[Early Access] Week 20 Update - August 9th 2017

Players, 

Today we look at what we have changed and fixed in our week 20 patch.This patch will be deployed to the Test Servers on Wednesday, August 9th, and if everything is stable, to the Live Servers on Thursday.

Client Optimization 

Optimized game performance for 6-core or higher CPU Optimized UI

Sound Effects 

Decreased motorbike engine and vehicle skid sound volumes

Bug Fixes

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[Early Access] FAQ: Crate & Key System

Q) How do I purchase crates?A) You may purchase crates from the “REWARDS” section in-game. The first Gamescom Invitational Crate will cost 1,200 BP and the price will increase for every additional crate. The first Random Weekly Crate will cost 700 BP and the price will increase for every additional crate. You may purchase up to six Gamescom Invitational Crates and six Random Weekly Crates every week. This crate limit is renewed every Monday at 12AM UTC. 

 

Q) How do I purchase the keys?A) Click Gamescom Invitational Crate from “CHARACTER”. You can buy keys from top left corner on the “PREVIEW” pop-up screen. Up to 40 keys can be bought per purchase, but there is no limit on the number of times you can make purchases.

 

Q) How long are the crates available for?A) Gamescom Invitational Crates are available from August 3rd 9AM UTC to August 28th 12AM UTC. Survivor and Wanderer Crates are available from August 3rd 9AM UTC as well, and we will announce at a later date if these two crates will no longer be available for purchase in the future. Your Gamescom Invitational Crates can be traded in the Steam Community Market after August 3rd. 

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Early Access Month 4 Update

Players,

Today we will look at what we have updated in our 4th monthly update.

But before doing so, I feel that I am indebted to our fans and community to address to the reaction we have been receiving regarding our soon-to-be-tested “crate and key system”. 

While our intention was and still is to add the full feature to the game when we move into actual release, we do need to test it prior to launch and at Early Access so that it is stable and ready to be fully introduced to our community. The idea of testing, prior to full implementation, is at the heart of adding every new game feature in our game, and this includes the crate and key system which we believe will serve as the foundation of a healthy economy after launch. This is an economy that would and should benefit all players - both who are willing to pay and who are not willing to pay for vanity items. It is important that all our players are able to enjoy the various items that will be provided for customization, and it is even more crucial that we have a stable self-sustaining economy that maintains the value of the items you have purchased or gained.

I do understand your concerns about the system, but I feel testing for a sturdy economy on the Steam Marketplace is necessary at this stage and ultimately beneficial for the game. And once again, this is a purely optional system, and you are not forced into participating if you do not feel like it. You will still get a fully featured game, with a polished Battle Royale game-mode, a wide variety of weapons and vehicles to play with, stat tracking, ranking and leaderboard systems, 2D and 3D replays and much more. 

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Latest Article Comments

tynmanz Monthly Studio Report: May 2017
11 June 2017
I don't think they should continue to put features into it. They can add them later.

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