uo'aXy'an Language Lessons

uo'aXy'an Language Lessons - Roberts Space Industries Roberts Space Industries uo'aXy'an Language LessonsAround the VerseEnd of Year Subscriber SurveyAround the VerseBugsmashers!Citizens of the StarsThis Week in Star CitizenThis Week in Star CitizenYOU Pick the Next Drake ShipEnd of Year Subscriber SurveyQ&A: UEE Land Claim Licenses Part 2Q&A: Aegis HammerheadAREMIS POST: DAY 627: THE JOURNEY ENDSClean Shot: Deceptive CargoAdapting Human Names to Xi’an Language Citizen in your directory

© 2012-2017 Cloud Imperium Games Corporation & Roberts Space Industries Corp.& Cloud Imperium Games UK Ltd. & Roberts Space Industries International Ltd.

Cloud Imperium Games
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Around the Verse

Around the Verse - Roberts Space Industries Roberts Space Industries uo'aXy'an Language LessonsAround the VerseEnd of Year Subscriber SurveyAround the VerseBugsmashers!Citizens of the StarsThis Week in Star CitizenThis Week in Star CitizenYOU Pick the Next Drake ShipEnd of Year Subscriber SurveyQ&A: UEE Land Claim Licenses Part 2Q&A: Aegis HammerheadAREMIS POST: DAY 627: THE JOURNEY ENDSClean Shot: Deceptive CargoAdapting Human Names to Xi’an Language Citizen in your directory

© 2012-2017 Cloud Imperium Games Corporation & Roberts Space Industries Corp.& Cloud Imperium Games UK Ltd. & Roberts Space Industries International Ltd.

Cloud Imperium Games
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Bugsmashers!

Bugsmashers! - Roberts Space Industries Roberts Space Industries End of Year Subscriber SurveyBugsmashers!AREMIS POST: DAY 627: THE JOURNEY ENDSBugsmashers!Citizens of the StarsDecember 2947 Subscriber Flair!This Week in Star CitizenThis Week in Star CitizenYOU Pick the Next Drake ShipEnd of Year Subscriber SurveyQ&A: UEE Land Claim Licenses Part 2Q&A: Aegis HammerheadAREMIS POST: DAY 627: THE JOURNEY ENDSClean Shot: Deceptive CargoAdapting Human Names to Xi’an Language Citizen in your directory

© 2012-2017 Cloud Imperium Games Corporation & Roberts Space Industries Corp.& Cloud Imperium Games UK Ltd. & Roberts Space Industries International Ltd.

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AREMIS POST: DAY 627: THE JOURNEY ENDS

2947.12.12 SETby Sean Nazawa

The final part in a series following a class of recruits moving through the Navy’s training system.

A business executive has been abducted while in transit from a trade conference in the Xi’an Empire. Advocacy investigators were able to identify and track the kidnappers back to an abandoned comm relay. Intel suggested that they had hollowed out the interior, pressurized sections and transformed it into a small hideout. From a strategic perspective, the hideout was a nightmare: complete visibility against any approach, homemade proximity mines, and multiple bulkheads inside that could quickly be triggered to lock down and trap agents. The Advocacy has turned to the Navy for assistance in rescuing the hostage. A flight of Avengers were deployed to resolve the situation. They were currently keeping a wide berth of the relay, their trajectory insinuating that they were simply passing by.

A harrowing circumstance, for certain, as this type of scenario could easily prove deadly for everyone involved.

Thankfully, it’s not real.

This staged event is the final test that this group of Naval recruits will face before graduation. Although they don’t know this, their performance in this exercise will be reviewed by the Navy and even the Marines to determine where these recruits will be assigned. Intended to be as close to a real world operation as possible, the military have spared no expense in orchestrating the illusion.

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This Week in Star Citizen

First off, thank you to everyone who took the time to ask some great questions and provide feedback after we delivered the answers. We’ve been taking the time to read all of the feedback over the GravLev tech from last week’s ATV, as well as your responses to the Concept Sale Q&As of the Hawk, Hammerhead, and Part 2 of the Land Claim Licenses.

As a reminder, today is your last chance to get the Anvil Hawk, Aegis Hammerhead, and UEE land claim licenses. The concept sales will conclude at 11:59 PM Pacific Time, so don’t miss out as they may not be available for a while.

Today also introduces a new episode of Citizens of the Stars. I interview StarMedic about his stylish and unique wallpapers, and Benoit Beausejour is in the hotseat this week in pursuit to become Quantum Questions Champion.

On Tuesday, the Lore Team will publish their weekly lore post, offering an additional look at the background and history that will help bring the Star Citizen universe to life. You can find all previously released posts here.

Then on Wednesday, a new episode of Bugsmashers where we take you behind the scenes of game development and show how we tackle game bugs and move closer to Alpha 3.0 being released!

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Citizens of the Stars

In the hotseat this week is Benoit Beausejour as he answers questions related to all things Turbulent, while Starmedic talks to us about the creation of his fan-favorite custom desktop wallpapers.

Remember, many of the questions used are taken from our Star Citizen Subscribers in this thread here. Don’t forget to add yours for inclusion in future episodes, vote for the ones you want to see answered, and remember to keep them short and concise if you want your best chance of having them answered in under two minutes.

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December 2947 Subscriber Flair!

This month’s subscriber flair is part of our newest “Masters of Design” series of ship schematics. Before Esperia produced working recreations of historic and alien ships, its founders Jovi and Theo Ingstrom obsessively collected ship blueprints. Thanks to Esperia’s digital archives the original schematics for the Hoplite and Argo are now available for you to examine in detail.

If you’re an active subscriber, the flair will be attributed to your account today. If you subscribe over the weekend, the flair will be attributed to your account on Monday December 11th. More information about subscriptions can be found here!

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Q&A: UEE Land Claim Licenses Part 2

Are there any passive expenses to owning property? (land tax, maintenance, insurance) If so, how costly will they be?

The passive expenses associated with the ownership of property are controlled by the goods and services you purchase to protect, operate, and maintain your land and also the equipment and structures you place upon it. If your land is rich in precious metals and you’re concerned about theft, for example, you might procure your own fleet of security drones to keep close watch over your real estate, which will in turn require routine maintenance that you may elect to outsource. Alternatively, you might elect to hire mercenaries or contract with an organization to safeguard your burgeoning empire, either of which will cost you a recurring fee. Automated mining equipment, refineries, power plants, and other modules that you may construct will require ongoing capital investments for new parts and supplies to remain in working order. So passive costs will ultimately be dictated by player choices.

Can you move a land claim, e.g. “unclaim” a piece of land you have and claim another piece instead?

You can’t unclaim a property and switch it for another, but you can sell your property back to the UEE, a property broker or another player at an agreed or present market value. If you bought a dry patch of desert and struck gold but don’t want to bother with the excavation – or the security hassles of guarding it – you could likely sell it for a profit. If, on the other hand, you’re just looking to dump a worthless plot of land back on the original seller you’re likely going to take a pretty good hit.

Can I kill trespassers without becoming an outlaw?

No. Trespassing is a minor offense and will not elevate a player’s criminal status. Only players that have committed a serious transgression – such as damaging or stealing private property, including any resources that may reside beneath or upon your land – may be legally assaulted within UEE space without the attacker committing a criminal act themselves.

Can you extend a land claim to make it bigger?

You may add as many parcels to your estate as you wish, provided that the neighboring lots are available to claim or are for sale from another player.

Will it be limited or controlled how much land a person or org can claim?

There is no limit to how much land an individual player or organization can claim. However, there are enormous quantities of land available and players wanting to maximize the likelihood of earning a return on their investment will need to be selective. Further, the difficulty and expense of procuring, exploiting, and protecting that land increases with the area, meaning that most organizations will reach a natural limit as to how much property they can effectively control based upon their size.

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Around the Verse

Around the Verse - Roberts Space Industries Roberts Space Industries December 2947 Subscriber Flair!Q&A: UEE Land Claim Licenses Part 2Around the VerseDecember 2947 Subscriber Flair!Around the VerseLoremaker's Guide to the GalaxyThis Week in Star CitizenYOU Pick the Next Drake ShipThis Week in Star CitizenQ&A: UEE Land Claim Licenses Part 2Q&A: Aegis HammerheadQ&A: Anvil HawkClean Shot: Deceptive CargoAdapting Human Names to Xi’an LanguageResults of the Animal Naming Contest Citizen in your directory

© 2012-2017 Cloud Imperium Games Corporation & Roberts Space Industries Corp.& Cloud Imperium Games UK Ltd. & Roberts Space Industries International Ltd.

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Q&A: Aegis Hammerhead

Are the ship computers powerful enough to run all turrets by AI Blades?

It depends what other Computer Blades you want to equip and whether you upgrade the Computer items, but as it stands, the plan is that you won’t be able to completely convert all turrets to be controlled via AI using the default loadout. We presently estimate that 4 of the 6 can be converted to AI as standard without any extra item tweaks but this system is still to be implemented.

Are the large Power Plants sufficient to run 24x S4 Laser Cannons or is the Hammerhead designed to use ballistic cannons?

Yes, the default power plants are able to handle the energy requirements of the default weapons. It comes equipped with very efficient military grade power plants for this purpose, however, running ballistic weapons does provide another avenue of pursuit in terms of maintaining fire output.

What’s with the big hole in the middle? Could it not have been filled with something like cargo or living quarters or was it just a design choice?

It’s a design choice and there are practical reasons for it as well. In our Shipyard post on Ship Mass, we indicate how we derive ship masses from their geometry. The Hammerhead is pretty fast for its size, since one of its duties is to help screen and protect larger ships from fighter attack. An increased internal volume – even from “filling in” the negative space, would add mass. In-lore, the UEE has ordered a lot of Hammerheads – thousands of them – for a combat-dedicated role. Adding mass for off-mission amenities wasn’t deemed an effective design choice by the UEE Military.

How will the Hammerhead’s speed and maneuvering compare to similar ships like the Polaris?

The Hammerhead is aimed to be more nimble than the Polaris but with ships of this type, it’s all relative. Ships of this size aren’t dogfighters, they’re mobile weapons systems. The Hammerhead excels at being a mobile defense ship and keeping steady or at least providing smooth movement to help the turrets stay trained on their targets.

Does modularity mean we will be able to install a scanner station/extra fuel tank/computers/medbay? Is there something we can install into the gap in the middle?

Please see the above answer. The negative space is not a hardpoint, and plumbing or piping it to serve as one would impose an added cost in mass that doesn’t serve the Hammerhead’s military mission profile. The Hammerhead, though, provides an excellent defense for ships that you’d want to carry scanners, fuel, or medbays, and most would want the Hammerhead’s existing computer and scanning resources devoted to enhancing the performance of its weapons first and foremost.

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Q&A: Anvil Hawk

Can we swap the holding cell for other equipment?

No, the holding cell in the Hawk is integrated specifically into its design. The Hawk is a small, focused ship. In general, modularity in engineering implies a bunch of things, including piping and plumbing, structural loadbearing, and bunch of other considerations designed to handle different equipment of varied capabilities. That stuff doesn’t come free in terms of weight, cost, or complexity, hence why not every internal space is just automatically modular by nature.

How many total weapons, types and sizes, is the Hawk supposed to have?

The Hawk has 4 S2 and 2 S1 Weapon hardpoints with 1 small EMP device.

Is the EMP from the Hawk as strong as the EMP from the Raven?

At present, we expect the EMP on the Hawk to be in the same neighborhood of effectiveness as one of the Raven’s. A balance pass is scheduled for 2018 and this information may change.

When will the variants become available that are mentioned in the brochure?

The variants described in the brochure are ships that exist in the fiction of Star Citizen’s universe. Currently, there are no plans to implement these variants. Let’s see how much you all like the original Hawk, for starters :).

Will the Hawk fit inside a Carrack?

Considering that both ships are in production at the moment, we do not have the final dimensions of each ship and can’t definitively answer this yet. That said, it is unlikely as the Carrack’s hangar is designed to field a ship the size of a snub craft.

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Loremaker's Guide to the Galaxy

Loremaker's Guide to the Galaxy - Roberts Space Industries Roberts Space Industries December 2947 Subscriber Flair!Q&A: UEE Land Claim Licenses Part 2Around the VerseDecember 2947 Subscriber Flair!Around the VerseLoremaker's Guide to the GalaxyThis Week in Star CitizenYOU Pick the Next Drake ShipThis Week in Star CitizenQ&A: UEE Land Claim Licenses Part 2Q&A: Aegis HammerheadQ&A: Anvil HawkClean Shot: Deceptive CargoAdapting Human Names to Xi’an LanguageResults of the Animal Naming Contest Citizen in your directory

© 2012-2017 Cloud Imperium Games Corporation & Roberts Space Industries Corp.& Cloud Imperium Games UK Ltd. & Roberts Space Industries International Ltd.

Cloud Imperium Games
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Clean Shot: Deceptive Cargo

Welcome to Clean Shot, the show dedicated to delivering all the latest hauler news and product reviews. I’m your host, Craig Burton.

I’ve gotta say, it’s good to be back and settled into the captain’s chair, which is not just a figure of speech by the way. I am actually sitting in the pilot’s seat from my old, long-retired Hull. Don’t know what it is about this chair that makes it so darn comfy, but I made sure to have it taken out of the ship and brought into the studio. Maybe I’ve simply worn in the grooves real good. Regardless, the thing just feels like home.

Anyways, we’re back among the familiar confines of our studio after attending this year’s Intergalactic Aerospace Expo and, can I say, it was a real treat talking to MISC designer Grigory Astier about collaborating with the Xi’an on the Reliant. And sitting down with three-time Cargolympic champ Kitt Devera was something I had been wanting to do since her first win. Skinny picked up so many components to review that we had to book him a separate transport just to haul everything back. Really good stuff.

Doing a show at the IAE was a lotta fun, but also a ton of work. A big thanks to the entire production team for running around to make everything go as smoothly as it did. Producing Clean Shot while on the road is a lot like taking a new route for a routine long haul — nerve-racking and strangely familiar at the same time.

Oh, and a big thanks to the folks in Eri City for their hospitality. How they handle such a big event invading their hometown every year and still remain so pleasant is beyond me, but I’m grateful for it. If you’re a ship fanatic and have never attended, seriously, do yourself a favor and start planning for next year’s event now. I know that sounds ridiculous, but trust me, with as much stuff that’s shipped in for the Expo you can most likely hustle and find a contract that takes you out there for a delivery. The hauls might not always pay the best, but it’s a solid way to earn some credits and get a good lay of the land before everyone else shows up. Play your cards right and your ticket to the event practically pays for itself. That’s what I’ve always loved about being a hauler, your office goes wherever you go.

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This Week in Star Citizen

After eight bustling days of ATV Anniversary Specials, we’re back to our regular schedule this week. If you missed any of the episodes highlighting our ship manufacturers from Anvil to Drake, you can check them all out here.

The accompanying Anniversary sale ends today, but if you want to treat yourself to an early Christmas present: the Anvil Hawk, Aegis Hammerhead, and UEE land claim licenses are still available until December 11th. Closing up the Anniversary Specials, was Jared Huckaby, hosting an extraordinary episode of Happy Hour where YOU helped determine what will be the next ship from Drake Interplanetary. Watch the entire episode if you haven’t already and then vote for your vessel of choice to add to Drake’s (Interplanetary, not that Canadian) lineup.

As we’re into a new month, it’s also time to catch up with what our teams in Austin, LA, UK, and Frankfurt have been working on in November’s monthly report. There’s been a concerted push among our various studios to get the Alpha 3.0 to the community, and we’re currently focusing on stability and performance.

With that, let’s see what’s going on this week:

We’re kicking off the week with a new episode of Citizens of the Stars, highlighting the incredible contributions made by our community. Our Spotlight guest will be Twitch streamer RedLir, followed by Chris Smith in the Quantum Questions hot seat, trying to make it to the top of the leaderboard. Catch it here.

On Tuesday, the Lore Team will publish their weekly lore post, offering an additional look at the background and history that will bring the Star Citizen universe to life. You can find all previously released posts here.

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Citizens of the Stars

RedLir joins the Citizen Spotlight to talk streaming and what he wants to do first in Alpha 3.0. Then lead ship artist Chris Smith answers a slew of ship related Quantum Questions.

Remember, many of the questions used are taken from our Star Citizen Subscribers in this thread here. Don’t forget to add yours for inclusion in future episodes, vote for the ones you want to see answered, and remember to keep them short and concise if you want your best chance of having them answered in under two minutes.

The links for this week’s content are below:
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YOU Pick the Next Drake Ship

To cap off our Anniversary Special this week, we gathered developers on Happy Hour to discuss options of the next Drake vehicle to enter the ship pipeline.

During the show, viewers helped narrow the choices down to three prospective options, as potential design aspects were discussed for each one.

Now, and through December 11th, we are opening the voting to all Star Citizen backers to decide which of these options will become a reality. Each ship represents a different aspect of Star Citizen’s gameplay, and while all would make fantastic additions to our universe, only one will be voted in by you, the members of our community.

If you’d like to know more about each ship option before voting, we recommend watching our Happy Hour Gamedev special that was aired live on Twitch and Youtube.

Thank you for helping make this another fantastic anniversary for our project.

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ATV Anniversary Special

ATV Anniversary Special - Roberts Space Industries Roberts Space Industries Clean Shot: Deceptive CargoThis Week in Star CitizenCitizens of the StarsCitizens of the StarsATV Anniversary SpecialMonthly Studio Report: November 2017This Week in Star CitizenYOU Pick the Next Drake ShipThis Week in Star CitizenQ&A: UEE Land Claim LicensesQ&A: Consolidated Outland PioneerThe Shipyard: Variants and ModulesClean Shot: Deceptive CargoAdapting Human Names to Xi’an LanguageResults of the Animal Naming Contest Citizen in your directory

© 2012-2017 Cloud Imperium Games Corporation & Roberts Space Industries Corp.& Cloud Imperium Games UK Ltd. & Roberts Space Industries International Ltd.

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Adapting Human Names to Xi’an Language

When meeting a Xi’an for the first time, often the earliest potential cultural pitfall crops up during the exchanging of names. The Xi’an language does not contain all the sounds that UEE Standard does. Similarly, UEE Standard does not cover all the sounds that the Xi’an language covers. Humans place importance on both given and family names, whereas Xi’an place importance on given names and earned titles and find inquiry after their family names to be gauche at best. This can create awkward instances of misunderstanding, even when both parties approach it with the best of intentions.

Fortunately, with a little bit of patience and effort, these issues can be diminished. Xenolinguist Britton Watkins has created a document to help speakers of UEE Standard adapt their names into the Xi’an language. The document also covers dos and don’ts of introductions, along with apt advice to follow when dealing with mispronunciation. If you’d like to know:

How to write your own name in Xi’an Which name to ask for when meeting a Xi’an for the first time When to shorten your name The nuances of nicknames A little bit of Service Dialect

This is the document for you.

Yanlēkol — Best wishes for your studies.

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Monthly Studio Report: November 2017

GRAPHICS The graphics team spent their time bug fixing 3.0. When QA/Evocati get their hands on completed features and assets there’s always the usual influx of unexpected issues. This included numerous problems related to rotating planets/moons because much of the older rendering code made assumptions about things being stationary, and especially doesn’t cope well with changing the frame of reference when moving in/out of orbit.

The team also created a new glass shader that provided a great visual improvement over the past one, and they were really keen to see it implemented as soon as possible. A pass was done across all ship canopies.

They also closed down some minor feature work for 3.0, such as RTT functionality for ship MFDs and the ability for game code to control the camera’s exposure to make the mobiGlas more legible in bright lighting conditions (though more improvements are coming for holographic displays). In parallel, two team members continued their longer-term R&D tasks on the new shield effect, which uses particles rather than meshes, and improvements to the volumetric ray-tracing tech (gas clouds & fog), which is nearing the point where they can share some pretty cool visuals!

SHIPSHammerhead The Hammerhead has made rapid progress in a short time period. Work on the exterior was prioritized for its Galactic Tour appearance. After receiving the concept mesh, the team did more than trace over the shapes but also made sure the mesh was efficient and game ready. Now that the Aegis brand is so well established they have a wealth of shaders and assets to pull from for quick iteration.

600i The 600i’s interior corridors were fully fleshed out, making sure they capture the higher class feel that is Origin. Further work was done with the exploration module, along with passes on materials and lighting. The block out of the bridge is done and work on it has started. For the exterior, the thrusters are almost complete and the landing gear should be wrapped up shortly.

Idris The Idris has entered a polish and bug fixing phase. The team supported design with useables set up and are starting to see interactive items such as seats, benches and beds being useable by the player and AI.

Void Vanduul Void art is complete. Damage and LODs are being set up.

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ATV Anniversary Special

ATV Anniversary Special - Roberts Space Industries Roberts Space Industries Clean Shot: Deceptive CargoThis Week in Star CitizenCitizens of the StarsCitizens of the StarsATV Anniversary SpecialMonthly Studio Report: November 2017This Week in Star CitizenYOU Pick the Next Drake ShipThis Week in Star CitizenQ&A: UEE Land Claim LicensesQ&A: Consolidated Outland PioneerThe Shipyard: Variants and ModulesClean Shot: Deceptive CargoAdapting Human Names to Xi’an LanguageResults of the Animal Naming Contest Citizen in your directory

© 2012-2017 Cloud Imperium Games Corporation & Roberts Space Industries Corp.& Cloud Imperium Games UK Ltd. & Roberts Space Industries International Ltd.

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Latest Article Comments

tynmanz Monthly Studio Report: May 2017
11 June 2017
I don't think they should continue to put features into it. They can add them later.

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