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This Week in Star Citizen

Hello everyone,

Last week, Star Citizen Alpha 3.5 hit the live servers! As always, thank you to everyone who helped test on the PTU in preparation for this release. You can find out more about what’s in 3.5 here.

Also last week, we kicked off a screenshot contest to celebrate Easter. We’re currently sifting through a mountain of epic submissions so look for an announcement coming to Spectrum Wednesday!

Finally, if you haven’t already, make sure to check your email inbox for the latest and greatest Squadron 42 information in our Monthly Report for March.

Now, let’s see what’s going on this week:

Tuesday, the Lore Team brings us the thrilling conclusion to Brothers in Arms.

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Reverse the Verse LIVE

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April 19th 2019

Narrative Director Dave Haddock and Lead Writer Will Weissbaum take us inside their process as they develop story elements and lore aspects essential for the future of Stanton’s Rest Stops.To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.
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StarWatch: Hidden Gems

Time to set your sights on the stars and let me, Callie C, shine a light on everything you need to know about today’s hottest socialites and celebrities. Turns out they’re just like the rest of us, only attired in more fetching threads. Welcome to StarWatch!

Let’s begin with the hot topic currently setting spectrum aflame. Boyce Baudin is back! But don’t you dare call him “Babyface” anymore. The beloved comedic actor with the cherubic visage disappeared from the public eye for months, canceling several spectrum appearances without warning. Rumors swirled that the notoriously hard partying prankster might’ve finally allowed his cravings to control him. Now we know, thankfully, that wasn’t the case. But many of Boyce’s longtime fans are less than pleased with the real reason for his self-imposed sabbatical…

Turns out that Baudin couldn’t deny the call of the Calliope. The actor felt his signature look was keeping him from landing the leading roles he truly desired, so he became the latest celeb to get the BiotiCorp reboot. Bye bye rosy red cheeks and round chin; hello chiseled cheekbones and devastating jawline. I believe the desired outcome was “ruggedly handsome,” but to my eyes it’s more “rough around the edges.”

Initial reactions to Baudin’s new appearance on spectrum were savage. Some of Baudin’s most dedicated devotees spun wild theories to explain the change, including one group convinced he’s going to yell “Triggerfish!” at any moment. From what I’m hearing, the star may be wishing that the new look had been a prank. Sources close to the bygone babyface claim he’s despondent about the public’s reaction and has been debating restoring his classic countenance. Let this be a lesson to all those stars considering similar procedures; sometimes perfection has a price.

Now, let’s go to a “say it ain’t so” scenario. There’s a new headline crashing its way out of Oso that kid-vid heartthrob Sindre Alby has been arrested for an unprovoked attack on a civilian ship. Representatives for the former star insist that Alby’s intentions were honorable and that the incident is nothing more than an unfortunate misunderstanding.

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This Week in Star Citizen

Hello everyone,

Last week, we published the Monthly Report for March, helping you stay up-to-date with what our teams around the globe have been working on over the past month.

Also last week, we had developers from our Frankfurt Studio attend the Asus ROG Convention in Germany. They had loads of fun on the live stream, talking to players and showing Star Citizen to the crowd.

Finally, Gamescom 2949 is right around the corner, and we’re looking forward to meeting all the Star Citizen fans making the trip to Cologne. Members of the community team will be on hand at Bar Citizen events in the evenings, with Friday’s meetup including special guests Erin Roberts and Brian Chambers. Find out more!

Now, let’s see what’s going on this week:

Keep a weather eye on your email inbox later today, as we’ll be sending out the latest covert Squadron 42 development intel, reporting details from the trenches in our latest Monthly Report Newsletter.

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Star Citizen Monthly Report: March 2019

Last week, we updated the public roadmap with content all the way up to Alpha 3.9, where we’ll be flying Vultures to Crusader and beyond. If you missed the latest update, take a look, as progress for these new features will start appearing in your monthly reports soon enough.AI – Character

We start with Character AI, who spent the month making general improvements, firstly to combat behaviors to make it easier for the team to assign different tactics to different characters. This work happily fixed a few bugs with vision perception and cover selection too. Secondly, NPC locomotion saw the integration of the collision avoidance system into smooth locomotion, which now takes into consideration the edge of walkable navigation areas.

Naturally, bug fixing, stability fixes, and optimizations were also done for Alpha 3.5.

AI – Ships

Ship AI implemented new pilot skill levels to vary the agility of enemy ships and determine how they balance self-preservation and aggression. Improvements were also made to how non-player traffic behaves around landing zones.

AI – SocialThe Social AI Team finished the first pass of ‘scooching’, which made its monthly report debut last month. If you missed it, scooching enables a character to fluidly move from one action to another within a group of useables.

Design supported the set up of the bartender/vendor character by providing necessary tech pieces where needed. Optimization started on usables, including the caching of usable entries and TPS query time-slicing.

Animation

March saw Animation readying mission-giver Tecia Pacheco for her Alpha 3.5 debut and finishing the animation sets for Recco Battaglia and the ship dealers. They also implemented new female emotes and brought the male versions up to the current quality standard, which included stopping a plague of different technical issues.

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Reverse the Verse LIVE

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April 12th 2019

We sit down with members of the Environment Art team in the UK to discuss their work on ArcCorp, it’s moons and the environments of Alpha 3.5.To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.
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Gamescom 2949 Details

Gamescom 2949 is right around the corner, and we’re looking forward to meeting all the Star Citizen fans making the trip to Cologne. Members of the community team will be on hand at Bar Citizen events in the evenings, with Friday’s meetup including special guests Erin Roberts and Brian Chambers.Plus, members of the community team will have loads of exclusive goodies to give away, so if you see them, don’t hesitate to say hello!We’re taking every opportunity we can to meet with the community throughout the whole Gamescom week.

Join your fellow Star Citizens and members of the CIG development staff at the following locations:

Please join us at any or all of the events above and get to know the Star Citizen developers & community.
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April 2949 Subscriber Flair

Subscribers

Centurions will receive the RSI Venture Rust Society Leg Armor. RSI’s Venture is a lightweight armor set built for the unknown. This EVA-rated protection system features an undersuit built from a durable polymer weave that’s designed to withstand extreme environmental conditions and features component armor pieces to protect against impacts and particulates. The Rust Society edition adds a red and tan color scheme so you look good while working hard.

Imperator Subscribers

Imperator-level subscribers get the RSI MacFlex Rust Society Leg Armor. Whether you’re planetside or in vacuum, RSI’s MacFlex industrial armor set has your back. Reinforced plating keeps you safe from environmental hazards while the array of pouches keep your tools accessible. The Rust Society edition celebrates blue-collar workers with an exclusive red and tan coloration that hides dirt and wear and tear well.

If you’re an active subscriber, these items will be added to your account on April 21st.

If you aren’t a subscriber but want to sport these fancy pants, make sure you subscribe no later than April 20th.

More information about subscriptions can be found here

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Portfolio: Casse Aerospace

This portfolio originally appeared in Jump Point 5.3.

While Casse Aerospace bears the name of an engineering legend, the company itself has faded from memory for all but the most dedicated ship enthusiasts. Or at least that was the case for over a century until Anvil Aerospace resurrected one of Casse’s designs and alongside it, interest in the man himself and the ships he built.

An Edleson Design Institute Hall of Fame inductee in 2902, Leonard Casse has earned a place in the annals of history as one of the top spacecraft visionaries of the Messer Era. While the general populace may wind up considering his creation of the Hurricane fighter the most enduring part of his legacy, his effect on the industry overall is not limited to that one design. Cited by ship design luminaries such as J. Harris Arnold, Silas Koerner, and Jules Parliegh as a prime source of inspiration, Casse’s influence can be seen in many spacecraft being flown today. From the humble RSI Aurora to the mighty Anvil Hornet, several of the Empire’s most popular vehicles can trace their lineage to Casse’s unique vision.

Hired fresh out of university, Casse began his career as a junior aerospace engineer for RSI in 2587, securing himself a position on the Starbright transport team. This simple and functional ship, often referred to as the Aurora’s spiritual predecessor, had been redesigned for the 2590 model year release and was about to go into full production. Assigned to review the machining specs for the ventral hull piece before the manufacturing run began, Casse noticed that the updated nozzle placement, while adding fuel efficiency, was going to cause potentially dangerous additional stresses to the ship’s frame. He promptly reported his findings to the Starbright’s lead designer, only to be told that the effect was negligible and that he should trust the more experienced members of the team.

Unsatisfied with that result, Casse took his report directly to the head of the company, CEO Thessaly Vanowen. Impressed with the young engineer, Vanowen ordered a separate independent team to audit the Starbright’s testing results. Two weeks later, the project was completely halted for a total rework of the internal struts. The 2590 Starbright would now be released as the 2591, with Casse promoted to a full engineer on the team.

His rise after that was rapid. In 2595 Casse was named lead designer for the 2600 Starbright. RSI saw the new century as the perfect time to relaunch the Starbright and was hoping that Casse would be the ideal candidate to revitalize the aging ship line. He did not disappoint. Rebuilt from the ground up, the 2600 Starbright was praised for its innovative entry system and all-new custom IFCS that integrated flawlessly with the ship’s thrusters for unmatched responsiveness. What was previously thought of as “just another transport” became elevated to “a flying experience that everyone should have the pleasure of enjoying.” Even today, centuries later, collectors still covet the 2600 Starbright for their personal fleets. Perhaps what makes it so valued though, even beyond its quality, is that it would be the only ship Casse designed for RSI.

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This Week in Star Citizen

Hello everyone,

Last weekend, a few members of the CIG team had the opportunity to attend a BarCitizen in Milan and meet members of the wonderful Italian community. We had an absolute blast and want to thank everyone who came out and said hello.

We also hope that you enjoyed our little Triggerfish joke. Unfortunately, you won’t be able to get your hands on the Scent of Star Citizen just yet! ;)

Head to the Q&A for the Drake Corsair if you haven’t already and read up on the latest addition to Drake Interplanetary’s lineup.

Now, let’s see what’s going on this week:

On Tuesday, the Lore Team will publish a Portfolio piece on Casse Aerospace. This former ship manufacturer might lack name recognition, but its influential designs are used by Anvil Aerospace to this day.

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Squadron 42 Monthly Report: February 2019

AI (Ships)

February’s roundup starts with the AI Team, whom improved various aspects of dogfighting, which included the addition of evasive maneuvers to enemy ships. Now, when an AI pilot has an enemy on its tail, it will try to utilize ‘break-aways’ with increasingly-varied directions and angles, try to keep momentum, and chain attacks together. The team achieved this by adding new ‘SmoothTurning’ subsumption tasks to the behavior logic.

AI pilots will also attempt to create diversions using evasive maneuvers.

Automatic incoming/outgoing ship traffic over planetary landing areas was implemented this month, too. The team are currently generalizing ship behaviors to enable the designers to easily set up traffic on cities, capital ships, and other required areas.

AI (Character)

The AI Team also made improvements to the existing character collision avoidance system. The changes began with adjustments to the smooth locomotion path, with data coming from the collision avoidance calculation to make sure the character has enough free space to move.

Time was spent combining the different features required for dynamic cinematic scenes and dynamic patrolling, with focus on the transitions into and from trackview scenes and generalizing guard behaviors to correctly use ‘walk & talk’ functionality.

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Reverse the Verse LIVE

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April 5th 2019

We sit down with Director of Technical Content Sean Tracy and members of the Tech Art team here in our Los Angeles studio to discuss their work on the new Facial Customization System and answer your questions LIVE.To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.
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Q&A: Drake Corsair

Can you please clarify your stance on Drake ship durability? We want tough and versatile no-frills ships, not paper ships that will fall apart when you look at them as some devs have stated. Which is it?

When we say “paper ships”, we say it with regards to our entire line-up, where Aegis and Anvil typically have more armor and can be regarded as very tough. In comparison, Drake ships are relatively under-armored, which we exaggerate as “paper thin”. While they may be less durable, their defense is more than enough for the intended role they’re pitched at and they’re often up-gunned to offset any deficit.

With Drake’s stance on barebones necessities, how will the living quarters actually be in comparison with other ships?

While not as luxurious as other companies’ living quarters, Drake still provides all the necessities such as a bed, kitchen, washroom, and storage for every crewperson’s weapons and clothing. Other ships may give each crewmember their own facilities, but Drake feels this is a waste of space and resources that could be better used elsewhere.

Can the pilot get out of their seat while the co-pilot is in the downward position (this was a problem in the original cutlass that was resolved by the rework)?

Yes. Unlike the original Cutlass, there’s plenty of room for the pilot to exit their seat and walk around where the co-pilot’s seat was. When the co-pilot seat is deployed to the lower level, a hatch covers the hole to provide a flat traversal surface.

Does the pilot control the 4 x S5 (S4 gimballed) front AND 2 x S4 (S3 gimballed) right wing guns?

The pilot controls these weapons by default, although in the future (like other ships), their control will be able to be delegated to another station.

With this special pilot/co-pilot seating arrangement, will both seats provide the option to fly the ship?

Both seats have full control inputs available, so this will be possible.

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Galactic Guide: Kallis System

This Galactic Guide originally appeared in Jump Point 5.2.A Star Is Born

A whirling mass of potential, the recently discovered Kallis system has excited scientists and researchers the Empire over by offering them a rare opportunity: to witness the formation of a stellar system first hand.

Kallis was first visited in 2921 through its jump point connection with Oso, and initial ICC scans of the system revealed a G-class main sequence star anchoring nine protoplanets in various stages of development. Officially, the system’s discovery is credited to OB Station Chimera, the main research facility in Oso, but many still persist that it should be rightly attributed to former PFC Gabby Rifon.

Part of the Army security force detailed under the Fair Chance Act to protect Oso II from poachers, smugglers, and other trespassers, Rifon served as a long-range scan technician tasked with sweeping the system for errant ships. According to later interviews, Gabby was often “bored as hell” looking for ships hours at a time. Instead she would shrug off her duties and adjust the scan station to search for spatial anomalies. It was during one such unauthorized session that Gabby excitedly noted faint indications of a jump point. Informing her commanding officer of the discovery brought to light the fact that Gabby had been “wasting” hours during her shift. A week before the first ship would traverse the Oso-Kallis jump point, Gabby was dishonorably discharged for improper use of Army resources.

A Second Chance

Almost immediately, it was clear that Kallis (meaning “beloved” in a Martian dialect) was a system to be cherished. Once again, Humanity was getting a chance to witness the birth of a solar system firsthand, and scientists around the Empire pledged to not let the opportunity be squandered as it had been in Gurzil.

When Gurzil, a system still in its accretion phase, was discovered in 2539, scientific access was cut short due to security concerns. Upon the arrival of Xi’an ships in 2542, Gurzil was drafted into the UPE’s recently created Perry Line and set aside to protect Humanity’s borders. For the next several centuries, the system was off-limits to everyone but military forces.

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This Week in Star Citizen

Hello everyone,

Alpha 3.5 is almost ready for the prime time. Not sure what our latest patch entails? Check out the New Features and Ships page.

As a reminder: we announced the removal of $0 CCUs last Wednesday and this week, we’ll begin to roll out phase one with the removal of the ability to obtain any additional $0 CCUs on April 3rd.

Furthermore, in an effort to revamp our selection of physical merchandise, we recently put a call out on Spectrum to see what kind of items you wanted to see in the store. After tirelessly collating your responses, it has become very clear what you’ve been clamoring for, and we are super excited to announce our first new merchandise offerings of 2019.

Now, let’s see what’s going on this week:

On Tuesday, the Lore Team will bring us a Galactic Guide detailing the Kallis system, regarded as a sanctuary for research and discovery.

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New Merchandise!

We asked what you wanted, and the resounding answer returned: themed unisex fragrances. Thus, we present to you the inaugural offering in the Scents of Star Citizen collection.

Quantum by Christiano RobertoThe classic fragrances of the past meet the mysterious essences of the future. An innovative cultivation of scents that transcend space and time. Always relevant.

And look for these other intoxicating aromas from all around the ‘verse, coming soon to the pledge store!Bishop No. 42Rich rose and hints of tobacco interface with peated scotch and herbal highlights to create a fragrance reminiscent of victory. For if there is one thing the Vanduul have taught us, it’s that without the smell of victory there can be no survival.

Oppression by HurstonYou work hard every day for the betterment of your community. Shouldn’t you smell like it? With top notes of smog and spice, complemented by the compelling bouquet of a job well done, Oppression epitomizes the hard-worn smell of success.

Kayfa Kiss by InmersiónCapture the “exotic essence” of the Xi’an with the heady aroma of centennial bloom mingling with sharp counter-notes of rotting meat and intrigue.

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Reverse the Verse LIVE

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March 29th 2019

We sit down with Founder and CEO Chris Roberts to discuss all things Alpha 3.5 and beyond.To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.
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Jump Point Now Available!

Attention development subscribers: the March 2019 issue of Jump Point is now available in your subscription area. You’ll learn all about the DNA customization system developed for Alpha 3.5, follow the development of the new Drake Corsair and discover the history of the MISC Reliant in a new Whitley’s Guide. Plus an all-new lore feature about IO-North Tower in ArcCorp!

Interested in becoming a development subscriber? You can learn more here.

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Alpha 3.5 new features and ships

MISC Reliant SeriesAdapt in Alpha 3.5

Newly-flyable in Alpha 3.5, the Reliant series from MISC features advanced Xi'an-inspired tech and design. With broad wings, omni-directional thrusters, a fully-articulated two-seat cockpit with horizontal and vertical flight modes, as well as a spacious interior cabin space suitable for a variety of functions, the Reliant can acclimate to a multitude of purposes and situations.

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Around the Verse

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March 28th 2019

In the Alpha 3.4 finale, we come face to face with the new character customizer, check in on updates to Star Marine and get a look at gameplay in the new patch.
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Latest Article Comments

tynmanz Monthly Studio Report: May 2017
11 June 2017
I don't think they should continue to put features into it. They can add them later.

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