TRACKER: Chaos in Kiel

Welcome to TRACKER, the Bounty Hunter Guild’s official show on the spec. I’m your host Garet Coliga. Glad you joined us today. We’ve got lots of important stuff to cover, so let’s not beat around the bush.

We’re going to start with the news everyone needs to know. Anyone currently working a bounty in Kiel needs to contact the Guild right away. There’s a chance you’re chasing the wrong target.

It appears that the Kiel branch had their systems breached. No word on the extent of the damage, but its effects are already being felt. Yesterday, the Guild noticed what’s being called “an alarming spike in false-positive collars.”

The issue first came to light when numerous elite bounties suddenly popped onto scanners across Kiel. Guild members scrambled, ready and raring to catch targets not seen in the system for years. It wasn’t long before reports of false-positives flooded the Guild’s comms.

Turned out the likes of Carlo ‘Crowbar’ Ellingsworth and Emma ‘Necktie’ Dudeney hadn’t suddenly come out of hiding to shop at the local Casaba. Instead, the regtags associated with many of the Guild’s bounties had been replaced by those for clean ships, leading to numerous innocent and unsuspecting people being wrongfully apprehended.

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The Shipyard: Careers and Roles

Combat

Exactly as the name implies, all about shooting and offensive damage to other ships, vehicles, and people on both ends of the legal spectrum. Consisting of military surplus, militia converted, the rare current military stock and the more common un-gunned civilian ships there is something for everyone in this group.

Transport

Ships that transport anything as their primary income method, be that cargo, data, or passengers. From the smallest ship carrying a single crate to the massive Hull-E, these ships are the backbone of the economy; carrying goods in and between systems.

Exploration

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This Week in Star Citizen

Greetings Citizens,

We are less than two weeks away from CitizenCon 2947! We’re really excited about expanding the scope and format of our on-stage presentations to deliver you more information and content than ever before. You can find all of the details about this year’s event here.

Also, the team will be in attendance this weekend at TwitchCon! We look forward to meeting many of you on Friday at Space Madness! The Resurgence of Space & Sci-Fi Games and on Sunday for Star Citizen: How Great Communities Make Great Games.

With that, lets see what’s going on this week:

We’re kicking off the week with a brand new episode of Citizens of the Stars! Sgt. Gamble talks to us about broadcasting live on Twitch from Canada, then Stephen Hosmer takes on the hot seat for Quantum Questions.

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Citizens of the Stars

SGT Gamble talks about the excitement of streaming at Gamescom in this week’s Citizen Spotlight. Then tech designer Stephen Hosmer discusses the Cyclone during Quantum Questions.

Remember, many of the questions used are taken from our Star Citizen Subscribers in this thread here. Don’t forget to add yours for inclusion in future episodes, vote for the ones you want to see answered, and remember to keep them short and concise if you want your best chance of having them answered in under two minutes.

The links for this week’s content are below:
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CitizenCon 2947 Details

14:00 – Attendees Arrive

Guests are welcomed into the majestic Capitol Theatre. Built in the early 20th century, this historical landmark provides the perfect backdrop for CitizenCon 2947: Exploring New Worlds.

14:30 – Broadcasting Empire Wide

Unable to attend the festivities live? Complete coverage of the event will be broadcast with a show covering all the Capitol Theatre’s activities, interviews with UEE dignitaries, and bringing live presentations to those of you watching from across the Empire.

15:00 – Aegis Dynamics Presents: CitizenCon Opening Address

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October 2947 Subscriber Flair!

This month’s subscriber flair is part of our newest “Masters of Design” series of ship schematics. Before Esperia produced working recreations of historic and alien ships, its founders Jovi and Theo Ingstrom obsessively collected ship blueprints. Thanks to Esperia’s digital archives the original schematics for the Caterpillar and Dragonfly are now available for you to examine in detail.

If you’re an active subscriber, the flair will be attributed to your account today. If you subscribe over the weekend, the flair will be attributed to your account on Monday October 16th. More information about subscriptions can be found here!

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Around the Verse

Around the Verse - Roberts Space Industries Roberts Space Industries CitizenCon 2947 DetailsOctober 2947 Subscriber Flair!Around the VerseOctober 2947 Subscriber Flair!Around the VerseBugsmashers!This Week in Star CitizenThis Week in Star CitizenThis Week in Star CitizenQ&A: Origin X1CitizenCon 2947: Exploring New WorldsQ&A: Origin 600iStarWatch: Fundraiser RuckusMining Rocks: October 2947Observist Lifestyle: The Lioraj Citizen in your directory

© 2012-2017 Cloud Imperium Games Corporation & Roberts Space Industries Corp.& Cloud Imperium Games UK Ltd. & Roberts Space Industries International Ltd.

Cloud Imperium Games
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Bugsmashers!

Bugsmashers! - Roberts Space Industries Roberts Space Industries Bugsmashers!StarWatch: Fundraiser RuckusThis Week in Star CitizenBugsmashers!Citizens of the StarsMonthly Studio Report: September 2017This Week in Star CitizenThis Week in Star CitizenThis Week in Star CitizenQ&A: Origin X1CitizenCon 2947: Exploring New WorldsQ&A: Origin 600iStarWatch: Fundraiser RuckusMining Rocks: October 2947Observist Lifestyle: The Lioraj Citizen in your directory

© 2012-2017 Cloud Imperium Games Corporation & Roberts Space Industries Corp.& Cloud Imperium Games UK Ltd. & Roberts Space Industries International Ltd.

Cloud Imperium Games
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StarWatch: Fundraiser Ruckus

On your mark, get set … woah! What a weekend for the StarWatch team, as yours truly was front and center for what has to be the biggest celebrity scandal of the year. You might’ve heard about the aftermath elsewhere — a broken hand, a delayed blockbuster, a supposedly scratched 600i, and the arrest of a Senator’s son — but no one can drop the delicious details of the exciting events quite like me, Callie C.

That’s right, StarWatchers, there’s no need for tipsters to tell the tale of what went down at Landry Caballero’s star-studded benefit on Saturday night, because I was one of the many A1 attendees at her charity soirée in Prime. Because of my primo access to all that occurred, we’re dedicating today’s entire show to giving you exclusive insight into the events that left the UEE abuzz. But first, let’s set the scene with a little backstory.

Landry Caballero’s fabulous fundraiser was in support of her new charity Life Under Foot, which aims to raise credits “to study and support the sustainability of Tohil III’s living islands.” Landry, the star of such action-packed blockbusters as Fulcrum Force and The Reaper Files, first became obsessed with the the large botanical biomasses that dot the ocean world of Tohil III last year, while vacationing at an ultra-exclusive resort built on one of these “living islands.” According to Landry, the trip to Tohil III was an eye-opener for her in many regards, and was also where she first met her current heartthrob — Croshaw Jumpers’ bad boy Haruto Effinger.

At the fundraiser, Landry and I spoke about her profound passion for Tohil III’s truly unique ecosystem, and the lack of government funding to research its sustainability. Right as she was describing how standing barefoot on the massive, sturdy plants made her feel connected to these incredible organisms, shouts coming from the event’s entrance drew our attention.

It was none other than Rowen Haskel and a cadre of sycophantic friends. There had been much speculation about whether or not Rowen would show up, one of the many reasons I eagerly attended the fundraiser. Lucky for us all, I was right by Landry’s side when the spectacle kicked off.

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This Week in Star Citizen

Greetings Citizens,

Wow, what a weekend it has been! Last week we released Alpha 3.0 to the Evocati and we’ve been collecting and distributing the feedback and bug reports to the development team.

With that, lets see what’s going on this week:

What better way to start off a new week than with a brand new episode of Citizens of the Stars! Alcatraz talks to us about his highly detailed 3D printed models, then Bryce Benton discusses the Evocati, the Delta Patcher, and more. Catch the latest episode here.

On Tuesday, the lore team publishes another post for all you lore fiends out there. You can catch previously released posts here.

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Citizens of the Stars

It’s Alcatraz’s turn in the Citizen Spotlight to highlight his incredibly detailed 3D printed models. Then Bryce Benton discusses the delta patcher and more in his round of Quantum Questions.

Remember, many of the questions used are taken from our Star Citizen Subscribers in this thread here. Don’t forget to add yours for inclusion in future episodes, vote for the ones you want to see answered, and remember to keep them short and concise if you want your best chance of having them answered in under two minutes.

The links for this week’s content are below:CITIZEN SPOTLIGHT Alcatraz and his 3D Printed Weapons
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Monthly Studio Report: September 2017

GRAPHICS

The graphics team focused on improvements to tech for 3.0 and continued with a few longer-term tasks for the next release and Squadron 42.

They added shadow map support to the Render-to-Texture system, along with many other improvements to RTT. The tech behind static (cached) shadows was improved and this feature enabled for 3.0. This saves on CPU and GPU cost for distant shadows, especially on lower spec PCs. They also made many quality improvements and bug-fixes to static sun shadows for space stations and landing zones. The asteroid system had several changes to make it more widely usable for 3.0; including better randomization/noise, physicalization-on-demand and AI avoidance volumes. On the VFX side, they focused on bug fixes and a new streaming-update system to vastly reduce the CPU cost of distant particle emitters.

For the longer-term tasks, they added hierarchical voxel support to the gas cloud system and enabled support for third party volumetric simulations to be imported into the engine. The material blending shaders were also generalized and improved so that the team can more easily add new shader features. This will be the foundation of the new glass and various layer blend shaders.

UI

This month the UI team continued the big push for 3.0 by working on new features, as well as incorporating feedback for existing 3.0 features in order to provide players the best experience.

Over the past month, the team was involved in various sprints relating to Item2.0 in order to wrap up specific areas of the HUD and MFDs. The UI team was also involved in the Item2.0 sprint that focused around closing out all areas of Item2.0, bringing online the final remaining UI elements for ships.

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Around the Verse

Around the Verse - Roberts Space Industries Roberts Space Industries Monthly Studio Report: September 2017Around the VerseQ&A: Origin X1Monthly Studio Report: September 2017Around the VerseLoremaker's Guide to the GalaxyThis Week in Star CitizenThis Week in Star CitizenThis Week in Star CitizenQ&A: Origin X1CitizenCon 2947: Exploring New WorldsQ&A: Origin 600iMining Rocks: October 2947Observist Lifestyle: The LiorajAdvocacy Archive: Hard Place Citizen in your directory

© 2012-2017 Cloud Imperium Games Corporation & Roberts Space Industries Corp.& Cloud Imperium Games UK Ltd. & Roberts Space Industries International Ltd.

Cloud Imperium Games
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Q&A: Origin X1

How does X1 Base/Force/Velocity compare against the Nox and Dragonfly in speed, durability, and overall performance?

The X1 Baseline is the all-rounder of the three. Compared to the Dragonfly, the X1 will provide more speed/agility without the rugged terrain handling and additional passenger seat that serves as 1SCU of cargo holding in the Drake offering. Versus the Nox, it may not be as fast or as well armed (one gun vs two) but is more durable (hull and pilot-wise) while providing better visibility for the occupant.

The X1 Velocity is more agile than the X1 Baseline due to reduced weight (hull and equipment loadout choice) and can reach higher top speeds than the stock X1. With the X1 Force variant, Infinity Customs has extended the hull section between the tail fins which houses an additional shield generator slot providing more resistance against incoming weapon fire than any other bike currently on the market, including the Dragonfly and Nox. This allows you to shrug off those extra hits in combat should you be discovered during reconnaissance. A scout’s usefulness in recon often depends greatly on being able to bring that information home.

Will the X1 Force have special features such as increased scanning or stealth capability? If so, what kind?

The X1 Force differs from the rest of the X1 lineup and the other snubs by having a second shield generator providing increased defensive capability. With Industrial C-Grade components installed standard, items such as the radar and scanner are of a higher grade than the other X1’s but do not offer any new abilities, simply providing better baseline performance for the same tasks. Under the “exploration” category think of it more as an advanced scout, able to sneak close to enemy forces and observe them and should they be discovered, make successful escape more likely due to an additional shield generator. With only the single S1 gun it may not have the offensive capabilities of the Dragonfly or Nox, but the second shield should offset any advantage Origin’s competitors may possess.

How does a person get into and out of the X1?

The side of the X1 opens up allowing the user to enter/exit and interact with the internal components for repair. Here’s an animation from the early blockout exploring how it works.

How do the three X1 differ? Are they physical hull variants, the same hull but with different loadouts, or just skin swaps?

The three X1’s are designer-customized variants with different physical hulls, courtesy of Alberto Vara. The Velocity contains a Competition C-Grade loadout and lightweight hull optimized for performance, removing unnecessary drag like the weapon hardpoint while the Force has its slightly wider hull designed to house the extra shield generator hardpoint. Due to these special modifications unique to each X1 variant, they cannot be recreated completely by swapping components on the X1 Baseline.

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Loremaker's Guide to the Galaxy

Loremaker's Guide to the Galaxy - Roberts Space Industries Roberts Space Industries Q&A: Origin X1Loremaker's Guide to the GalaxyMining Rocks: October 2947Loremaker's Guide to the GalaxyCitizens of the StarsLive. Fly. X1.This Week in Star CitizenThis Week in Star CitizenThis Week in Star CitizenQ&A: Origin X1CitizenCon 2947: Exploring New WorldsQ&A: Origin 600iMining Rocks: October 2947Observist Lifestyle: The LiorajAdvocacy Archive: Hard Place Citizen in your directory

© 2012-2017 Cloud Imperium Games Corporation & Roberts Space Industries Corp.& Cloud Imperium Games UK Ltd. & Roberts Space Industries International Ltd.

Cloud Imperium Games
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Mining Rocks: October 2947

Out and About

Now, I may have rightly earned myself a reputation for being an unrepentant fan of all things Shubin Interstellar, but believe me when I say that our headquarters on microTech is, in one word, a marvel. Designed by famed architect Rafaelle Wise, the building’s solid foundation and lofty heights are as representational of Shubin Interstellar’s aspirations as they are beautiful. That is why I am so pleased to announce that we are expanding our Digging Deeper training program. Starting next fiscal quarter, twice as many employees will have an opportunity to come to microTech and participate in advanced training across several key disciplines. Please contact your local Employee Resources coordinator to find out more about applying.

But as much as I love our headquarters, what may surprise many of you is just how little time I get to spend there throughout the course of the fiscal year.

Shubin Interstellar as a company exists well beyond the walls of our corporate headquarters. For close to two centuries now, the extraction and processing of raw materials has continued to be a major focus for us. No surprise then that we operate hundreds of mining stations, refineries and depots across the Empire, as well as several terraforming operations, and are considered to be one of the most expansive corporations currently in existence.

To that end, that is why it is so important to me as CEO that I actually get out there to see and experience as much of our day-to-day operations as I can. In 2947 alone, I have visited 34 separate Shubin operations in over 11 systems and gone through a whopping 74 jump points. It is absolutely amazing to not only see firsthand the diversity and variety of our operations, but to realize that no matter where I go, Shubin Interstellar is still one big family.

To those of you I had the privilege of visiting with this year, believe me when I say it was my absolutely pleasure, and to those of you I haven’t met yet, just wait. I’m coming.

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Citizens of the Stars

On this episode, TheAstroPub appears in person to be part of the Citizen Spotlight, and Erik Link gets the green screen treatment during Quantum Questions.

Remember, many of the questions used are taken from our Star Citizen Subscribers in this thread here. Don’t forget to add yours for inclusion in future episodes, vote for the ones you want to see answered, and remember to keep them short and concise if you want your best chance of having them answered in under two minutes.

The links for this week’s content are below:
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This Week in Star Citizen

Greetings Citizens,

We’ve got a content packed week so let’s jump straight into it!

Today we’ll be releasing another new episode of Citizens of the Stars, highlighting the incredible contributions made by our community. Also Erik Link will take on the hot-seat in another round of Quantum Questions.

On Tuesday, the Lore Team will publish another in-fiction story to help cure your craving for more Star Citizen lore.

Wednesday brings us another episode of Loremaker’s Guide to the Galaxy, highlighting a unique system and its detailed history in the Universe. Also on Wednesday, saddle up for the Origin X1 Q&A where you’ll find answers to the most upvoted questions from Spectrum.

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Live. Fly. X1.

The X1 is being offered for the first time as a limited concept sale. This means that the ship design meets our specifications, but it is not yet ready to display in your Hangar or to fly in Star Citizen. The sale includes Lifetime Insurance on the ship hull and a pair of decorative items for your Hangar. A future patch will add a X1 poster and then once the in-game model is finished you will also be given an in-game X1 mini ship model! In the future, the ship price will increase and the offer will not include Life Time Insurance or these extras.

If you’d like to add one to your fleet, they’re available in the pledge store until 22:45 UTC October 9, 2017. You can also view a detailed schematic of the X1 in the Holo Viewer in the Tech Overview of the ship page, and be sure to enjoy Origin Jumpworks' X1 brochure.

As with every Concept Sale, we will also be doing a Q&A post. There will be a forum thread on Spectrum to take your questions. Make sure to vote for the questions you most want to see answered and we will be posting the dev’s responses next week. Look for the Comm-Link Schedule next week to find out when that post will go up.

What Is A War Bond Ship?War Bond ships and packages are a way to directly support Star Citizen's continued development. Ships labeled War Bond are available at a discount, which is possible because they can not be purchased with store credit from melted items. Standard versions of these ships without the War Bond discount are typically offered for purchase using store credits at the same time a concept sale page goes live.

DisclaimerRemember: we are offering this pledge ship to help fund Star Citizen’s development. The funding generated by sales such as this is what allows us to include deeper, non-combat oriented features in the Star Citizen world. All ships will be available for in-game credits in the final universe, and they are not required to start the game. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the final persistent universe launches.

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Subscriber Flash Sale!

You’ve spent the past month test flying the Herald and now you have a chance to purchase this speedy info runner. If you’re a current subscriber, or become one during this weekend sale, you’ll have the opportunity to purchase the Herald through Monday, October 2nd. Upgrade options are available here.

Interested in learning about our Subscriber Program? More information can be found here!

Visit the Herald

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Latest Article Comments

tynmanz Monthly Studio Report: May 2017
11 June 2017
I don't think they should continue to put features into it. They can add them later.

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