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Calling All Devs

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May 21st 2018

Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU. This week, we address questions on navigator careers, the Death of a Spaceman mechanic, ship VTOL and more.More about Death of a Spaceman here: https://robertsspaceindustries.com/comm-link/engineering/12879-Death-Of-A-SpacemanYou can submit your questions for consideration in future episodes of Calling All Devs hereAnd for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions
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This Week in Star Citizen

Hello Citizens,

Over the years, the Star Citizen community has enjoyed the opportunity to interact with CIG employees in a variety of unique ways. We’re now excited to offer a direct and organized process for creators to invite official CIG representatives to their podcasts, videos, streams, and talk shows. Head over to our FAQ to learn more.

Help us make the How to Play section of the Star Citizen website even better, starting with Star Marine and Arena Commander. Take part in the contest for a chance to win prizes and leave your mark on the official Star Citizen website.

Lastly, if you haven’t picked up a ticket for CitizenCon 2948, we still have Standard Access tickets available here. Join us at the Long Center, in Austin, Texas, for a full day of presentations and interactions, exploring the current and future developments in Star Citizen and Squadron 42.

With that, let’s see what’s going on this week:

Monday is another all-new episode of Calling All Devs, this time with questions about animations, VTOL changes, linking multiple quantum jumps as waypoints, Death of a Spaceman and the future of a potential career as a capital ship navigator. You won’t want to miss this one.

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Reverse the Verse LIVE

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May 18th 2018

Senior UI Programmer Hugo Silva stops by to discuss the continuing development of the Shop Item Kiosk system.To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.
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Around the Verse

This week, an in-depth look at Item Kiosk Shopping, and a new Ship Shape installment featuring the menacing Vanduul Blade.You can purchase CitizenCon tickets here: https://robertsspaceindustries.com/comm-link/transmission/16493-CitizenCon-2948-AnnouncementYou can find the April 2018 Monthly Report here.
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B0otyCall: Look Smart

<< ERROR………>><< COMM/SEC INTERRUPT //// UNAUTH SIGNAL >>< SIGNAL FOUND >< START TRANSMISSION >

Give your scan a rest cause you just found the mother of motherlodes, the premier place for outlaw oration, the one and only B0otyCall. Yours truly is none other than the revered and reviled ganker with the gift of gab, Jester. And as sole proprietor of this special slice of spec, I’ve got full rights to go on a tear about any little ol’ thing that happens to be pissin’ me off. For example —

Now, I don’t know if I’m getting a bit long in the tooth or if it’s just the nature of entropy, but what in the bloody fires of Tat’Ko is going on with the way most pirates are suiting up these days? Since you’re tuning in to this little production of mine, I can tell that you’re a person of discriminatin’ taste. My guess is that you’ve probably experienced similar rage anytime you visited an outpost or station recently. Take two steps inside and you will be practically blinded by flashing lights, glowing skulls, neo-rimmed trenchers, and spikes pointing every which way.

Now, don’t get me wrong, I appreciate a splash of panache. Ours is a colorful lifestyle deserving of a colorful wardrobe, but there is a big fat line between dressing to impress and playing dress-up, if you get me. Talk about trying way too hard. What’s the phrase? “I’m not buying whatever it is you’re selling.” When the crapper is backed up on your ship, who are you more likely to trust to fix it? Someone that shows up in coveralls and a tool belt, or the person knocking on your hatch dressed like a toilet?

This isn’t even about the silliness that sometimes comes with coordinating outfits with your pack. I can understand that. Sure it’s a bit odd to wear pretty much the same thing as the dozen or so other roughbacks you spend all your time with, but when the shooting starts, it’s nice to be able to tell who’s who. Plus, it’s a convenient way to tell what turf you stumbled onto. ‘Oh, there’s a bunch of people around me wearing purple helmets and a spiderweb logo on their right arm?’ I made a wrong turn and should leave immediately before I get shot.

No. This isn’t about that. This is about those people you see at the bar casually drinking a beer while wearing Vanduul-sized pauldrons and a mirror-finish cape. When did that become okay? I’m just saying that maybe it’s time for us as a collective to rein it in a bit. It’s almost like every lowbrow suddenly decided that instead of dressing like a Human, it’d be better to wear a huge sign that says, “Arrest me.” You want to know why there’s extra security guards shadowing you? Or why that customs officer thinks you deserve a few extra scans? It’s because you look exactly like what they think a pirate should look like. Hell, I’m sure they watched a vid the night before where the bad guys were shooting up the heroes wearing the exact getup that you have on right now. Wouldn’t surprise me in the least that you picked out what to wear based off that same vid. Real outlaws don’t wear something just because a vid tells them that’s what they should wear. Real outlaws wear whatever they bleedin’ well please.

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This Week in Star Citizen

Hello Citizens,

Last week, we introduced the Crusader Hercules to the lineup of ships you’ll come across while exploring the Star Citizen universe. The entire Hercules family excels in numerous military, civilian, and humanitarian aid applications. If you’re looking to discover more information about the Hercules, you can head over to our Q&A Spectrum thread to ask your burning questions.

Also, if you havn’t picked up a ticket for CitizenCon 2948, we still have Standard Access tickets available here. See a live presentation from Chris Roberts, and meet the team behind the game. We’ll also have plenty of activities and demonstrations around the venue, throughout the day to keep you entertained. We can’t wait to see you all there!

Lastly, we wrapped up our third and final round of our Intel sponsored 900p SSD Screenshot Contest. Congratulations to Captain_Raoul on their winning image.

With that, let’s see what’s going on this week:

Today sees a brand new episode of Calling All Devs, the show answering the questions asked and voted on by you, the Star Citizen community. This week, we address questions on the party system, scanning ranges, cargo encumbrance, and more.

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Calling All Devs

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May 14th 2018

Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU. This week, we address questions on the party system, scanning ranges, cargo encumbrance and more.You can submit your questions for consideration in future episodes of Calling All Devs hereAnd for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions
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Reverse the Verse LIVE

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May 11th 2018

Designer Rob Reininger and Engineers Chad McKinney and Michael Dillon discuss the continuing development of the Service Beacon system, integral to bringing players together in the Star Citizen persistent universe.To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.
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Around the Verse

This week’s episode features a Star Citizen project update, takes a look at the development of Service Beacons, and welcomes Bugsmashers back into the ATV fold.You can purchase CitizenCon tickets here: https://robertsspaceindustries.com/comm-link/transmission/16493-CitizenCon-2948-AnnouncementYou can find the April 2018 Monthly Report here.
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Portfolio: Lost Squad

For almost three centuries, Squadron 88 delivered on its motto — “Stand and Deliver.” The squadron’s lineage goes back to the Second Tevarin War, though it didn’t see any action in that conflict. It has spent time along the Perry Line and, most famously, made the ultimate sacrifice during the Fall of Caliban. It was there the 88th earned its famous and fateful nickname “The Lost Squad.”

The 88th was formed in 2608 as the Tevarin military was pushing their way through the Empire for a second time. Their leader, Corath’Thal, was expertly using guerilla tactics to terrorize the Human public and force the UEE Navy to divide their more powerful military resources. In response, the Navy reorganized its ranks to better respond to the Tevarin’s asymmetrical warfare. It was as part of this restructuring that the 88th came into existence.

Classified as a support squadron, the 88th provided logistical help to both forces fighting along the front lines and civilian populations ravaged by unexpected Tevarin attacks. The diverse workload birthed a squadron that became known as a jack-of-all-trades but master of none. It was capable of efficiently establishing a secure supply line, setting up and managing sensor beacons, or swooping into battle at a moment’s notice.

While the 88th was never known for its fighter pilots, it groomed some of the best logistic officers. The squadron’s wide range of assignments gave its members an understanding of the Navy’s many roles, birthing a culture of starmen dedicated to making the Navy better in every capacity.

With the Tevarin conflict resolved, the 88th was reassigned to the Castra System in the mid-27th century as the cold war with the Xi’an intensified. Though technically not on the Perry Line, documents released under Imperator Costigan’s Historical Truth Act of 2941 revealed that the 88th participated in at least 50 missions in Perry Line systems. They assumed many roles, but mainly provided logistical support and resupplied squadrons patrolling the borders.

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This Week in Star Citizen

Hello Citizens,

Last week, CitizenCon 2948 was all the buzz with tickets going on sale in waves on Wednesday and Thursday. Didn’t pick up a ticket? Fear not, for we still have Standard Access tickets available here. We can’t wait to see many of you in October!

Also, we were stunned by your ability to capture awe-inspiring scenic vistas for Round 2 of our Screenshot Contest on Spectrum. Congratulations to citizen NarayanN7 for winning and grabbing an Intel® Optane™ SSD 900P. This week’s theme is Lifestyle. We want to see what a day in the life of your character is all about. Lounging at the bar, dance parties, shopping for your latest wardrobe, and more! You can enter the contest in this Spectrum thread.

With that, let’s see what’s going on this week:

Today sees a brand new episode of Calling All Devs, the show answering the questions asked and voted on by you, the Star Citizen community. This week is our longest Calling All Devs yet, with an in-depth discussion about Gravlev, atmospheric flight, IFCS and more.

On Tuesday, the Lore Team opens up the Jump Point Vault and publishes either a Galactic Guide or Portfolio article that was previously available to Subscribers in our monthly Jump Point magazine.

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May 2948 Subscriber Flair

Subscribers

When the chips are down, your number’s up, and the odds are stacked against you, nothing levels the playing field like Kastak Arms’ Devastator semi-automatic shotgun. Now available with this exclusive ICC Voyager finish, the Devastator will have you clearing rooms with impeccable style and remorseless brutality. Its high-impact plasma blasts are ideal for unleashing close-range bedlam, and it’s also an adept intimidation tool – even the most desperate outlaws tend to be a lot more reasonable, staring down the barrel of a Devastator.

Imperator Subscribers

Imperator-level subscribers will receive the exclusive Pathfinder variant, along with the Voyager finish.

If you’re an active subscriber, these items will be added to your account on May 9th. More information about subscriptions can be found here!

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Calling All Devs

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May 7th 2018

This one is a doozy. Our longest Calling All Devs yet, with an in-depth discussion about Gravlev, atmospheric flight, IFCS and more.You can submit your questions for consideration in future episodes of Calling All Devs hereAnd for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions
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Reverse the Verse LIVE

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May 4th 2018

Paul Jones, Corentin Billemont and Matt Sherman all answer your questions LIVE about these exciting new additions to the Star Citizen universe.To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.
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Around the Verse

This week, Ricky Jutley returns with another PU project update, and Jared serves up a double helping of Ship Shape, with looks at the Anvil Hurricane and the reveal of a new series of concept ships.You can purchase CitizenCon tickets here: https://robertsspaceindustries.com/comm-link/transmission/16493-CitizenCon-2948-AnnouncementYou can find the April 2018 Monthly Report here.
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Monthly Studio Report: April 2018

April saw big leaps in Spectrum development and releases, as well as security upgrades, promotional pages and a new support center.

SPECTRUM

3.7.4 was released live on production. This release included block list, custom roles and custom emojis. The team appreciates all the “Spectrocatis” providing bug reports to help get the release ready for the live publish, and all the backers personalizing their organizations by adding custom emojis.

The UX Teams completed a series of user interviews to improve plans for the voice/friend channels in Spectrum. Thanks to all those who participated. The UX and Design team completed work on the friends list, although some iterations and changes are expected as designs are implemented. Here’s a sneak peek at that work.

Currently, the Spectrum Team is on a sprint to get the friends system feature complete. After that, the team will test it extensively on PTU and rely heavily on the “Spectrocati” near the end of May.

RSI PLATFORM

The team made improvements to the RSI site. New security measures were added to prevent brute force attacks and reduce hacked accounts. Force 2FA was added for melting and gifting pledges to further protect accounts. Changes were made to the Roadmap backend Jira import script to expand across multiple teams, allowing CIG production teams more autonomy and flexibility when building their release schedules.

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Introducing the Hercules - Crusader's premier tactical starlifter.

Some of his buddies, retired servicemen turned freelance haulers like himself, were killed attempting to make a pickup

on Dellin a couple years back, and it had been a big wakeup call to Everson. The situation on Charon III had gotten really bad, with the Acheron military deeming any outside forces entering Dellin airspace a threat. The two states had been at war for ages, I remember reading about it in school, but Acheron had become steadily more aggressive over the last few years. Everson heard about Sword of Hope, and had experience flying Hercules in the navy. He wanted to help. He “had to” is how he put it. I love talking with Everson. I love his stories. But that one made me feel like a jerk. Like, who am I? Some post-grad that went to one too many rallies and gets off on annoying her parents? I’m on a mission with this veteran who has real harrowing stories of loss. Not to mention real applicable skills. It makes me question my motifs, my character, and my entire life trajectory up to this moment. But Everson is a kind dude, and he keeps reassuring me that I’m here for a reason.

As I was contemplating exactly what that reason might be, Everson pointed out three more Hercules, A2 gunships, flying out ahead.

He said that I shouldn’t be scared by the drills, because if anything went down, those bad boys would take care of it before we were within firing range. As it turns out, he was mostly right.

Last night as we began preparing to enter the atmosphere of Charon III, the sirens went off.

But this time it wasn’t a drill. Foregoing our recent training, I snuck up to the cockpit for a better view of the action. Everson sort of rattled off this play-by-play that I only half understood, while the rest of his small crew scrambled to man the remote gun turrets that basically serve as our last hope and prayer. So to speak.

We were engaged as soon as we broke through, I think. It all seemed to be over in a matter of minutes, but again, my internal clock is all messed up. Acheron fighters were all over us, throwing their weight around and focusing most of their firepower on the A2s, while the beefy fighters on our side bobbed and weaved, taking pot shots at the Acheron ships and trying to draw them away. One bogie took the bait, and two more of their fighters were obliterated by the A2s themselves. Unfazed, the Hercules took the brunt of the Acheron assault, their multitude of turrets patiently locking on and pummeling their targets. The fighters dropped like flies, shrugged off by the massive A2s.

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Loremaker's Guide to the Galaxy

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May 1st 2018

Do you like exotic developing star systems and strange alien species? Then Oso might be for you. Let Cherie Heiberg take you on a tour, in a new episode of Loremaker’s.Remember that you can always explore the Star Citizen Universe yourself in our web-based Ark Star Map.
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Calling All Devs

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April 30th 2018

Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU. This week, we address questions on the development of Crusader, swimming in Hurston’s oceans and more.You can submit your questions for consideration in future episodes of Calling All Devs hereAnd for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions
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This Week in Star Citizen

Hello Citizens,

Last week we announced the date and location for CitizenCon 2948! We invite you to join us at the Long Center, in Austin, Texas, on October 10th, for a full day of presentations and interactions, exploring the current and future developments in Star Citizen and Squadron 42. See you there!

The Community team is currently looking through all the incredible screenshots we received for our Intel® Optane™ SSD 900P contest and will announce a winner soon. And although there can only be one winner, we’d like to thank everyone who submitted a screenshot. You guys did a fantastic job, and there’ll surely be another chance to come in in first place.

With that, let’s see what’s going on this week:

Today, we’ll welcome a new episode of Calling All Devs, the show answering the questions asked and voted on by you, the Star Citizen community. This week, we’ll cover the current state of things on the planet Crusader, oceans on the planet Hurston, and Orbital markers and the future of planetary approaches.

The fantastic Lore Team always expands on the lore and narrative that makes up the Star Citizen universe. Read up on previously published lore posts here and check back in on Tuesday for the latest post.

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Latest Article Comments

tynmanz Monthly Studio Report: May 2017
11 June 2017
I don't think they should continue to put features into it. They can add them later.

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